Difference between revisions of "Template:Featured Article"

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! style="color: white; height: 30px; background: #512020; 70%; font-size: 125%;"|''[[SD Lucifer|Featured Article of the Moment]]''
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! style="color: white; height: 30px; background: #512020; 70%; font-size: 125%;"|''[[Shrouding the Light|Featured Article of the Moment]]''
 
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| align="left"| [[Image:RScreen0023.jpg|left|350px|thumb|The Lucifer Superdestroyer in Freespace Open]] the '''[[SD Lucifer]]''' was a significant Shivan capital ship during [[The Great War]]. The eventual destruction of the lucifer at the end of Freespace 1 was the single most pivotal moment of the entire war, and would eventually allow the [[Terrans]] and [[Vasudans]] to claim a costly, if temporary, victory.
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| align="left"|[[Image:RScreen0016.jpg|thumb|The Hammer of Light-controlled Altair Shipyards in STL: Origins.]]
  
Effectively invulnerable in normal space due to its sheath-shielding system, the Lucifer was futher advantaged by its armament of at least three (likely four) beam (or beam-like) weapons in an era before Terrans or Vasudans  had developed such technology. Its forward "[[Shivan Super Laser|Flux cannons]]" were its primary armament, and used to destroy large ships and installations such as the [[A Failure to Communicate|Beta Aquilae Communications Terminal]] while its side mounted beams were used in the attack on [[Vasuda Prime]].([[SD Lucifer|more...]])
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[[Shrouding the Light|Shrouding the Light]] cemented Blaise Russel's reputation as a master of FreeSpace campaign design.  Unusual in that it is both a Great War-era campaign and a Vasudan campaign, it combined a fresh look at existing FreeSpace history with imaginative and well-designed missions.  It subsequently received an "expansion pack" in Shrouding the Light: Origins, a series of campaign vignettes serving as a loose prequel.
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([[Shrouding the Light|more...]])
 
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Revision as of 00:55, 29 May 2018

Featured Article of the Moment
The Hammer of Light-controlled Altair Shipyards in STL: Origins.

Shrouding the Light cemented Blaise Russel's reputation as a master of FreeSpace campaign design. Unusual in that it is both a Great War-era campaign and a Vasudan campaign, it combined a fresh look at existing FreeSpace history with imaginative and well-designed missions. It subsequently received an "expansion pack" in Shrouding the Light: Origins, a series of campaign vignettes serving as a loose prequel.

(more...)