Difference between revisions of "Template:Featured Article"

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! style="color: white; height: 30px; background: #512020; 70%; font-size: 125%;"|''[[Total conversions|Featured Article of the Moment]]''
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! style="color: white; height: 30px; background: #512020; 70%; font-size: 125%;"|''[[Shrouding the Light|Featured Article of the Moment]]''
 
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| align="left"|[[Image:RScreen0016.jpg|thumb|The Hammer of Light-controlled Altair Shipyards in STL: Origins.]]
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[[Shrouding the Light|Shrouding the Light]] cemented Blaise Russel's reputation as a master of FreeSpace campaign design.  Unusual in that it is both a Great War-era campaign and a Vasudan campaign, it combined a fresh look at existing FreeSpace history with imaginative and well-designed missions.  It subsequently received an "expansion pack" in Shrouding the Light: Origins, a series of campaign vignettes serving as a loose prequel.
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([[Shrouding the Light|more...]])
 
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| style="background:#201010;"| The FreeSpace 2 Open game engine has been used to create several different [[Total conversions|total conversions]]. The oldest of these, [[The Babylon Project]] has recently released new version - 3.4 Beta - while two newcomers, [[Beyond the Red Line]] (BattleStar Galactica) and [[Wing Commander Saga]] have both released their first playable versions.
 
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<noinclude>[[Category:Templates|Featured Article]]</noinclude>
 
<noinclude>[[Category:Templates|Featured Article]]</noinclude>

Revision as of 00:55, 29 May 2018

Featured Article of the Moment
The Hammer of Light-controlled Altair Shipyards in STL: Origins.

Shrouding the Light cemented Blaise Russel's reputation as a master of FreeSpace campaign design. Unusual in that it is both a Great War-era campaign and a Vasudan campaign, it combined a fresh look at existing FreeSpace history with imaginative and well-designed missions. It subsequently received an "expansion pack" in Shrouding the Light: Origins, a series of campaign vignettes serving as a loose prequel.

(more...)