TerSlash

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Revision as of 20:09, 13 June 2011 by LordPomposity (talk | contribs) (Veteran Comments)
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Terran Slashing Beam is a beam used by the Terrans in FreeSpace 2.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Description

Terran slashing anti-capital ship beam weapon

Performance

Statistics

Range 4000 m
Recharge Time 10 s
Beam Lifetime 2 s
Type: Slashing
Shots 1
Damage per second 1 925
Damage per second (sustained) 385
Damage per pulse 3 850


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The major trouble with all "slash" type beams, is that they are inconsistent. The Slashers tend to slash past their target, sometimes inflicting more or less damage, whereas solid beams, however statistically inferior, either hits or misses, and usually hits. The TerSlash in particular has negative feelings associated with it, as a symbol of Terran technological inferiority. Typically the TerSlash is compared to the SRed, the beam mounted on the SCv Moloch, as even though the TerSlash does 2.2X the sustained damage, the SRed is far more accurate.


The TerSlash's problem is that it shuts down when it reaches the end of the target, or runs off the end of it, and so it doesn't always get the full damage output promised by its duration. In fact, it almost never does. A TerSlash can run from one end of an Orion to another horizontally at fairly short range, or across a Sathanas diagonally at medium ranges, and then the damage output approaches its promised totals. Against anything smaller, it's doing a lot less.


Although it doesn't go all over the place like the "LT slash beam", make sure to keep an eye on the beam when it fires, otherwise you can end up getting killed at a moment's notice.


For some odd reason, turrets equipped with a slash beam may shoot at any appropriate targets even if it's at the point where only a little bit of the beam actually makes contact. In a sense, the beam fires at seamlessly nothing as the slash works its way over to the target, making contact for a split second before dying off.


The one benefit of slashers over direct fire beams is that they are much more likely to blunder into a subsystem or two as they slash their way across their target. This is particularly pronounced against targets with large subsystem hitboxes (e.g. the main beams on the GVD Hatshepsut, pretty much everything on the GTD Hades), but the slashers can get lucky against any target.