The Last Hurrah

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Revision as of 07:20, 19 July 2012 by Black Yoshi1230 (talk | contribs) (There's a technical note I wanted to add, and it may catch the FSOpen Team's attention...)
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Fighter squadron: 91st Phantoms

Description: The last Shivan Demon bites the dust, with a little help from the EMP Missile. But something's not right...


It's high time to decapitate the Shivan command structure in Ross 128. The team's primary objective: The SD Archon, surrounded by lots of cargo, fighters, and other capital ships. Five wings will be the strike force, after the Crazy Ivans launch a massive EMP assault that will temporarily knock all Shivan systems offline.


You will lead five four-ship formations. Alpha (default Hercules), Beta (default Apollos), and Gamma (Zeuses) are of your own choosing. Delta and Epsilon are fixed configs.

The EMP will be in effect by Iota wing, leaving all Shivan forces offline. Feel free to do as much damage as you can to any ship that looks like it can or will move.

Here's the rundown on which the EMP wears off: Cargo, sentries/fighters, transports, cruisers, then the Archon. Destroy everything Shivan that you see.

Iota and Kappa wings will come back after you hear that you haven't heard anything from the Krios. When Gamma 1 suggests you leave, take off immediately. If you don't, you will get shocked by an EMP (rendering your systems offline) and get shot to death. You will be instantly thrown into the next mission.


  • Although the majority of wings show up early, do not set all wings to "Engage the enemy" except Alpha Wing. They have their own dedicated roles, and if you interfere and change their orders, you may get some objectives done sooner, but they'll be easily swatted out of the sky by the loads of fighters the Archon spews out. Odds are more of your team will survive, which is necessary for the next mission.
  • Gamma 1 will be invincible, for plot reasons.


  • Do not play this mission in FSOpen 3.6.14, as you will get a berating from Command for taking off too early (even though you have to leave to avoid dying), and the Red Alert status does not transfer stats to the next mission correctly (known symptoms are that all of Gamma is dead, and Beta is composed of Ulysses fighters, no matter what you assigned them in this mission). Play this mission (or the whole campaign at any rate) in 3.6.12 Final.

Pay attention to your hull very much. The mission ends in a red-alert!

When the Crazy Ivans come back and you are suggested to leave, do so. Or you will die by EMP strikes and a quick blasting.