Difference between revisions of "The Place of Chariots"

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{{Mission|next=The Roman's Blunder|previous=Surrender, Belisarius|campaign=Campaign Walkthrough}}
 
{{Mission|next=The Roman's Blunder|previous=Surrender, Belisarius|campaign=Campaign Walkthrough}}
  
<b>ACT 1, MISSION 2</b>
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'''ACT 1, MISSION 2'''
  
<b>Fighter squadron:</b> [[53rd Hammerheads]] <br>
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'''Fighter squadron:''' [[53rd Hammerheads]]
<b>Description:</b> The 53rd Hammerheads, GTD Aquitaine, is assigned to sanitize an NTF cargo depot.
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'''Description:''' The 53rd Hammerheads is assigned to destroy an NTF cargo depot.
  
 
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==Background==
 
==Background==
After the Vasudan refugees are evacuated from Cygnus Prime, Command receives recon information about an NTF cargo area that may hold strategically valuable material. Destroying this depot and all materials should put a dent in the rebel offense and research abilities.
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Command has received reconnaissance information about a [[Neo-Terran Front]] cargo area that may hold strategically valuable material. Destroying this depot and all materials should put a dent in the NTF's offensive and research capabilities.
  
 
==Walkthrough==
 
==Walkthrough==
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You cannot choose your ship, nor can you modify the loadout of your wingmen, in this mission.
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Follow Alpha 2's directives; attack the enemy fighters and let Beta wing move in and scan the cargo containers. The [[GTF Loki]] is a far more maneuverable opponent than the boxy [[GTF Hercules]], and faster as well. Fortunately, they are not as well-armed or as heavily-armored as the latter. Work together with the rest of your wing. Team up on targets, and watch out for NTF fighters trying to come around on your tail.
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After all the [[NTF]] fighters have been destroyed, clean up anything else that Beta wing has not already handled. There are a few sentry guns and freighters. Note that sentry gun fire can occasionally pierce your shields, but the Myrmidon is more than capable of taking whatever damage they can throw at it. Destroy them with your guns, or even collide with them at full speed if they are going critical.
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Once the depot area is clear of enemy contacts, Command will instruct you to investigate an unknown object 3000 meters from your position. Follow Command's directive and head towards the faint, flashing radar contact.
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This will be revealed to be an [[NTF Boadicea|NTF installation]]. As soon as your sensors are able to target it, Command announces that they are scrambling bomber wings, and order you to destroy the installation. As the Allied [[GTB Medusa|Medusa bombers]] appear, so do rebel Lokis. Command immediately orders you to engage the fighters so that Delta wing can bombard the installation. As you engage the fighters, [[Aken Bosch|Admiral Bosch]] orders all Allied fighters to stop attacking the installation. Command tells you to disregard the transmission. A short negotiation begins in which Bosch barters the withdrawal of his troops from Deneb for his safety. Command, however, reiterates their order to destroy the installation.
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Before it can be destroyed however, the installation breaks apart to reveal a warship of unknown class. Despite Command's hasty directive, you have absolutely zero chance of disabling or destroying this ship before it flees into subspace, so don't feel too bad. Once the warship is gone, clear up any remaining fighters, then jump back to base.
  
Another easy one, but it's still early in the campaign. Focus on the enemy fighters and let Beta wing move in on the cargo containers. The [[GTF Loki]] is a far more maneuverable opponent than the boxy [[GTF Hercules]], and faster as well. Fortunately they aren't as well-armed, or as tough.  Work together with the rest of your squad:  team up on targets, and watch out for bandits trying to come around on your tail.<br><br>
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==Notes==
After you've mopped up the [[NTF]] fighters, clean up anything else that Beta hasn't already handled. There's a few sentry guns, and freighers.  Note that sentry guns can sometimes pierce your shields, but stay cool: they will not possibly destroy you before you neutralize them with your much greater firepower.<br><br>
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* There is a bonus objective in this mission. Destroy all the cargo containers before you return to base.
Once the cargo depot area is clean, Command will instruct you to investigate an unknown sensor contact. Follow their directions and head toward the faint, flashing radar contact.  This will turn out to be an NTF installation.  A wing of [[GTB Medusa]] bombers is sent in to smash the installation, and you should cover the bombers as new hostile fighters jump into the area.<br><br>
 
Before it can be destroyed however, the installation breaks apart to reveal the rebel command ship, the [[NTF Iceni]].  Despite Command's hasty directive, you have absolutely zero chance of disabling or destroying this capital ship before it flees into subspace. So don't feel too bad. Once the Iceni is gone, clear up any remaining fighters and cargo containers, then jump out. Congratulations on a succesful strike mission.
 
  
 
==Notable ships present==
 
==Notable ships present==
[[NTF Iceni]]
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* [[NTF Iceni]]
  
 
[[Category:Main Freespace 2 Campaign]]
 
[[Category:Main Freespace 2 Campaign]]

Revision as of 15:35, 30 August 2008

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ACT 1, MISSION 2

Fighter squadron: 53rd Hammerheads

Description: The 53rd Hammerheads is assigned to destroy an NTF cargo depot.


Background

Command has received reconnaissance information about a Neo-Terran Front cargo area that may hold strategically valuable material. Destroying this depot and all materials should put a dent in the NTF's offensive and research capabilities.

Walkthrough

You cannot choose your ship, nor can you modify the loadout of your wingmen, in this mission.

Follow Alpha 2's directives; attack the enemy fighters and let Beta wing move in and scan the cargo containers. The GTF Loki is a far more maneuverable opponent than the boxy GTF Hercules, and faster as well. Fortunately, they are not as well-armed or as heavily-armored as the latter. Work together with the rest of your wing. Team up on targets, and watch out for NTF fighters trying to come around on your tail.

After all the NTF fighters have been destroyed, clean up anything else that Beta wing has not already handled. There are a few sentry guns and freighters. Note that sentry gun fire can occasionally pierce your shields, but the Myrmidon is more than capable of taking whatever damage they can throw at it. Destroy them with your guns, or even collide with them at full speed if they are going critical.

Once the depot area is clear of enemy contacts, Command will instruct you to investigate an unknown object 3000 meters from your position. Follow Command's directive and head towards the faint, flashing radar contact.

This will be revealed to be an NTF installation. As soon as your sensors are able to target it, Command announces that they are scrambling bomber wings, and order you to destroy the installation. As the Allied Medusa bombers appear, so do rebel Lokis. Command immediately orders you to engage the fighters so that Delta wing can bombard the installation. As you engage the fighters, Admiral Bosch orders all Allied fighters to stop attacking the installation. Command tells you to disregard the transmission. A short negotiation begins in which Bosch barters the withdrawal of his troops from Deneb for his safety. Command, however, reiterates their order to destroy the installation.

Before it can be destroyed however, the installation breaks apart to reveal a warship of unknown class. Despite Command's hasty directive, you have absolutely zero chance of disabling or destroying this ship before it flees into subspace, so don't feel too bad. Once the warship is gone, clear up any remaining fighters, then jump back to base.

Notes

  • There is a bonus objective in this mission. Destroy all the cargo containers before you return to base.

Notable ships present