Difference between revisions of "The Procyon Insurgency"

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(Player comments: lots of campaigns are "arguably the best"... that annotation is not helpful)
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==Player comments==
 
==Player comments==
  
This is a good length high-quality campaign, arguably the best ever to be created for FreeSpace. A thick plot, challenging missions, and a good deal of originality. Warning, however: if you don't like replaying missions, stay on the lower difficulty levels.
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This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don't like replaying missions, stay on the lower difficulty levels.
  
 
==Links==
 
==Links==

Revision as of 01:18, 20 September 2007


WARNING: This article contains spoilers for the following storylines: The Procyon Insurgency



General Info

Author: CP5670

Missions: 17

Mods included:

  • GVB Amun Mark II
  • AJ Arkhtori
  • GVF Reshef
  • PCD Saturn
  • Vulcan cannon
  • Phalanx rifle
  • Procyon Confederacy ships have their GT/GV prefixes renamed to PC
  • Additions to and reallocations of sound files, to enhance audio effects
  • Several game balance table edits; underpowered weapons more potent,

overpowered weapons (like Trebuchet) decreased in effectiveness.

Description

From the campaign website:

The Procyon Insurgency (PI) is a high quality 17 mission campaign for Freespace 2. It is set 18 to 20 months after the end of the main Freespace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.

PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the Freespace Source Code Project and requires a fairly recent version of FS2 Open.

I (CP5670) originally started the project in June 2001 as a four mission mini-campaign, although there have been a lot of major changes since then and the final product has little in common with my original ideas. It has been the culmination of nearly 1000 hours of work spread out over the years.

Player comments

This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don't like replaying missions, stay on the lower difficulty levels.

Links

Website

Download page