Difference between revisions of "The Second Great War Part II"

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(Comments: Added a comment about SGWP2's wonderful stability, which would probably have been a plus point for mods like the ones I've mentioned.)
(Availability: Goodbye, dead Volitionwatch link.)
 
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'''The Second Great War Part II''' is a 30-mission campaign for ''FreeSpace 2'' by C "Sunil" Reddy.
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[[File:2gwp2.jpg|center|What are you looking at?]]
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'''The Second Great War Part II''' (usually shortened to '''SGWP2''') is a 30-mission campaign for ''FreeSpace 2'' by C "Sunil" Reddy.
  
 
==Overview==
 
==Overview==
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Originally posted: 06/22/00
 
Originally posted: 06/22/00
  
Mods: stars.tbl
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Mods: [[stars.tbl]]
  
 
Missions: 30
 
Missions: 30
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==Comments==
 
==Comments==
The campaign is widely derided in the FreeSpace community as one of the worst third-party campaigns ever to be released.  However, for some people, the campaign is so bad that it has come full circle and crossed the "so bad it's good" line.  Whether to regard it as a terrible campaign or a [http://www.mst3k.com/ MST3K]-style funny/stupid campaign is a matter of individual preference.
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The campaign is widely derided in the FreeSpace community as one of the worst third-party campaigns ever to be released.  However, for some people, the campaign is so bad that it has come full circle and crossed the "so bad it's good" line.  Whether to regard it as a terrible campaign or a [http://www.mst3k.com/ MST3K]-style funny/stupid campaign is a matter of individual preference. -- [[User:Goober5000|Goober5000]]
  
  
"''Actually, in terms of mindless 'let's blow a whole ton of **** up,' it's rather enjoyable.  For instance, I fondly remember one mission where you single-handedly have to take out about 18 or so assorted Shivan cruisers and corvettes. (Turns out a double Helios more than smashes a Cain to smithereens.) However, if you're looking for a coherent story and sensible ship use, it's probably not your cup of tea.''" ~Mongoose, HLP
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"''Actually, in terms of mindless 'let's blow a whole ton of **** up,' it's rather enjoyable.  For instance, I fondly remember one mission where you single-handedly have to take out about 18 or so assorted Shivan cruisers and corvettes. (Turns out a double Helios more than smashes a Cain to smithereens.) However, if you're looking for a coherent story and sensible ship use, it's probably not your cup of tea.''" -- Mongoose, HLP
  
  
The readme file warns you that you should use time compression often. That's right. You usually have to reach jump nodes 20k meters away from you or wait for hostiles who must cover the same amount of distance. In terms of mission design, it's as simple as you can imagine. There are a few inspect-this-and-that missions, but most of the times you're only fighting seemingly endless waves of fighters and bombers who are hopelessly trying to do some harm to something you have to defend. Worse, there are missions where everyone in your squad flies bomber and you have to take down a lot of corvettes, destroyers, and even juggernauts(!) in one mission. Often they don't bother to launch fighters. You will collect a lot of kills and medals in this campaign, and you'll be promoted a few ranks also (one of the missions has awarded me 100,000 points for no apparent reason). There is some sort of story deep within the Command and mission briefings, but they're badly written, and it quickly turns out you don't need to understand the intended storyline to keep playing.
+
The readme file warns you that you should use time compression often. That's right. You usually have to reach jump nodes 20k meters away from you or wait for hostiles who must cover the same amount of distance. In terms of mission design, it's as simple as you can imagine. There are a few inspect-this-and-that missions, but most of the times you're only fighting seemingly endless waves of fighters and bombers who are hopelessly trying to do some harm to something you have to defend. Worse, there are missions where everyone in your squad flies bomber and you have to take down a lot of corvettes, destroyers, and even juggernauts(!) in one mission. Often they don't bother to launch fighters. You will collect a lot of kills and medals in this campaign, and you'll be promoted a few ranks also (one of the missions has awarded me 100,000 points for no apparent reason). There is some sort of story deep within the Command and mission briefings, but they're badly written, and it quickly turns out you don't need to understand the intended storyline to keep playing. -- [[User:TopAce|TopAce]]
  
  
The one other thing worth noting about The Second Great War Part II (apart from its ridiculous mission design, obviously) that it ''can'' definitely claim to be is stability. This is arguably one of the most bug-free campaigns ever released for FreeSpace 2, surpassing even fabled mods like [[The Procyon Insurgency]], [[Blue Planet: Age of Aquarius]], [[Warzone]] and even [[Derelict]] in this regard. The only known issue with this campaign, and a minor issue at that since it does not affect gameplay, is the Exit Loop button that remains at the top-right corner of every mission briefing after a certain point in the campaign due to an SOC branch not being closed off properly (clicking it causes the game to crash, from what I've heard). This aside, however, SGWP2 runs flawlessly on nearly every FS2_Open build ever released to the community, including the prototype Nightly Builds and Release Candidate builds. -- [[User:Androgeos Exeunt|<font color="#9966CC">Androgeos</font>]] [[User_talk:Androgeos_Exeunt|<font color="#40826D">Exeunt</font>]] 05:42, 5 April 2010 (UTC)
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As someone who made the mistake to do a [http://www.youtube.com/view_play_list?p=78E67F2C8E149EE6 Let's Play] of the campaign, I can safely say that, even though I had no expectations whatsoever, was disappointed. I was expecting something stupid, not something THIS bad. I have started playing with a considerable enthusiasm, hoping for dozens of stupidly funny things in the campaign. That did not happen. Instead, I've got a really boring, really bad, confusing experience that I grew to dislike, then to hate. All in all, after finishing it, all I can say is that it has not worth it overall. As a gaming experience, it was horrible. I can't recommend it to anyone. It is horrible and not worth playing. It frustrates you to no end. While that is obviously subjective, I'd like to hereby ask you all to forget even about the sheer EXISTENCE of this campaign.
 +
A note on the - supposed - technical stability: I can safely say that I have experienced the opposite. It could be said that some of the issues were my fault, but there were so much of them that I cannot say that it is bugless. To say even one word about the instant-warpout mission completions would be useless. I have experienced flying a bomber without primary or secondary weapons, freezing game, the mission not reacting for me pressing the given button, badly added messages, really haphazardly arranged FREDding, et cetera. All in all, please forget about its existence. Go and play [[Blue Planet: Age of Aquarius]] again instead. -- ''[[User:Lucika|Lucika]]''
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 +
 
 +
The one other thing worth noting about The Second Great War Part II (apart from its ridiculous mission design, obviously) that it ''can'' definitely claim is stability. This is arguably one of the most bug-free campaigns ever released for FreeSpace 2, surpassing fabled mods like [[Warzone]], [[Derelict]], [[The Procyon Insurgency]] and even [[Blue Planet: Age of Aquarius]] in this regard. The only known issue with this campaign, and a minor issue at that since it does not affect gameplay, is the Exit Loop button that remains at the top-right corner of every mission briefing after a certain point in the campaign due to an SOC branch not being closed off properly (clicking it causes the game to crash, from what I've heard). This aside, however, SGWP2 runs flawlessly on nearly every FS2_Open build ever released to the community, including the prototype Nightly Builds and Release Candidate builds. -- [[User:Androgeos Exeunt|<font color="#9966CC">Androgeos</font>]] [[User_talk:Androgeos_Exeunt|<font color="#40826D">Exeunt</font>]] 05:42, 5 April 2010 (UTC)
  
 
==Random Screenshots==
 
==Random Screenshots==
{{SGWP2 Screen}}
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<gallery>
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File:SGWP2 001.png|[[SF Mara (Terrans)]] porn.
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File:SGWP2 002.png|''Your talent and reputation precedes you here.''
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File:SGWP2 003.png|''2nd edition Hathesput (sic) destroyers have [[BFRed|BFReds]] on them.''
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File:SGWP2 004.png|''This ship is the 4th edition Hecate destroyer... The one with four [[BFRed|BFreds]].''
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File:SGWP2 005.png|''We lost many destroyers and pilots... Blah Kami Tu committed suicide.''
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File:SGWP2 006.png|''Command has thought up of an ingenious plan that they are going to try.''
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File:SGWP2 007.png|''We have more support incoming, including 4 more Colossus...''
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File:SGWP2 008.png|''To make it simple, all Invincible Lucifer class destroyers will be designated SXD instead of SD and will start with the letter A while the ones not invincible will start with the letter E.''
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File:SGWP2 009.png|''Enjoy the fireworks...''
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File:SGWP2 010.png|Mumbo Jumbo: ''If you call them ahead of time, you can expect to be yelled at.''
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File:SGWP2 011.png|''Bzzzz. Bzzz.''
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File:SGWP2 012.png|''Ok, listen up. For some reason, we aren't satisfied.''
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File:SGWP2 013.png|''Hehehe. Ever see a destroyer burn like that. That was an easy kill. This ship is so awesome.''
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File:SGWP2 014.png|''Just Patrol around Alpha until your watch is done.''
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File:SGWP2 015.png|GVD Self-Destruct Self destructed
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File:SGWP2 016.png|''Who would have thought that everything would go wrong.''
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File:SGWP2 017.png|''If you aren't man enough for this, don't worry.''
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File:SGWP2 018.png|''Admiral Jimmy Chung, allied with two Vasudan Admirals Poke Bar and Az Ali...''
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File:SGWP2 019.png|A [[GTD Hecate|Hecate]] in its natural habitat.
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File:SGWP2 020.png|Virgo 34 attacks an allied position.
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File:SGWP2 021.png|Relentless resolve blunted by abysmal mission design.
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File:SGWP2 022.png|''Then I will be 104 years old.''
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File:SGWP2 023.png|''You Terrans are homosexual.''
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File:SGWP2 024.png|''Alpha 3 is going to miss his boyfriend. Very funny.''
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File:SGWP2 025.png|''Go ahead and continue talking. I am liking it. Tell me Alpha 3, are you really gay.''
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File:SGWP2 026.png|''Today is Dooms Day, doom for the Shivans that is.'' (!!)
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File:SGWP2 027.png|''Here's what's been happening...''
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File:SGWP2 028.png|''This is will be spearheaded by the Colossus''
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File:SGWP2 029.png|Exit Loop. For your sanity, I implore you.
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File:SGWP2 030.png|''...please don't destroy the spacehunk.''
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File:SGWP2 031.png|''Destroy all Destroyers.''
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File:SGWP2 032.png|''Pilots, secure the place.''
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File:SGWP2 033.png|''There are four admirals on the Colossus and they get a vote apiece totaling 20 votes.''
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File:SGWP2 034.png|''Oh please no. I am scared.''
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File:SGWP2 035.png|''No way Jose. Haha. How do you like my English slang... Sorry terrans, I didn't mean to be rude.''
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File:SGWP2 036.png|''Why not die as heros instead of cowards. Only we know we are heros. Nobody else will.''
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File:SGWP2 037.png|''<Radio Silence>''
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File:SGWP2 038.png|''You did a good job doing absolutely nothing. Keep it up. Just kidding.''
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</gallery>
  
 
==Availability==
 
==Availability==
The campaign is still available from the Volitionwatch Archives. However, the Volitionwatch Archives are not being maintained anymore, so it is just a matter of time before the below link stops functioning.
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*[http://www.freespacemods.net/download.php?view.40 Freespacemods.net Mirror] - Original, unpacked version
 
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*[http://www.freespacemods.net/download.php?view.206 Freespacemods.net Mirror] - Repacked, with all files (except the readme) contained in a single VP file
*[http://archives.volitionwatch.com/download/fs2mission/GW2Part2.zip Direct link to the Volitionwatch Archives] (may not work).
 
*[http://www.freespacemods.net/download.php?view.40 Freespacemods.net Mirror]
 
 
*[http://www.nukelol.com/downloads/freespacefiles/campaigns/GW2Part2.zip Nukelol Mirror]
 
*[http://www.nukelol.com/downloads/freespacefiles/campaigns/GW2Part2.zip Nukelol Mirror]
 
[[Category:User-made_Campaigns]]
 
[[Category:User-made_Campaigns]]

Latest revision as of 02:07, 25 October 2014

What are you looking at?

The Second Great War Part II (usually shortened to SGWP2) is a 30-mission campaign for FreeSpace 2 by C "Sunil" Reddy.

Overview

Author: C "Sunil" Reddy

Originally posted: 06/22/00

Mods: stars.tbl

Missions: 30

Description

12 years after the Second Great War, we discover some more Shivans in an uninhabited system on the other side of Terran space. This campaign is sequel to the Second Great War, in which we set up a blockade, and then go on the offensive. This campaign has many unique things, such as civil wars, a juggernaut on our side, a Colossus on the enemy side, multiple Sathanas and Colossus juggernauts, bombing runs, unique recon missions, and a collapse node, but you are on the wrong side of it. How will you survive?

Comments

The campaign is widely derided in the FreeSpace community as one of the worst third-party campaigns ever to be released. However, for some people, the campaign is so bad that it has come full circle and crossed the "so bad it's good" line. Whether to regard it as a terrible campaign or a MST3K-style funny/stupid campaign is a matter of individual preference. -- Goober5000


"Actually, in terms of mindless 'let's blow a whole ton of **** up,' it's rather enjoyable. For instance, I fondly remember one mission where you single-handedly have to take out about 18 or so assorted Shivan cruisers and corvettes. (Turns out a double Helios more than smashes a Cain to smithereens.) However, if you're looking for a coherent story and sensible ship use, it's probably not your cup of tea." -- Mongoose, HLP


The readme file warns you that you should use time compression often. That's right. You usually have to reach jump nodes 20k meters away from you or wait for hostiles who must cover the same amount of distance. In terms of mission design, it's as simple as you can imagine. There are a few inspect-this-and-that missions, but most of the times you're only fighting seemingly endless waves of fighters and bombers who are hopelessly trying to do some harm to something you have to defend. Worse, there are missions where everyone in your squad flies bomber and you have to take down a lot of corvettes, destroyers, and even juggernauts(!) in one mission. Often they don't bother to launch fighters. You will collect a lot of kills and medals in this campaign, and you'll be promoted a few ranks also (one of the missions has awarded me 100,000 points for no apparent reason). There is some sort of story deep within the Command and mission briefings, but they're badly written, and it quickly turns out you don't need to understand the intended storyline to keep playing. -- TopAce


As someone who made the mistake to do a Let's Play of the campaign, I can safely say that, even though I had no expectations whatsoever, was disappointed. I was expecting something stupid, not something THIS bad. I have started playing with a considerable enthusiasm, hoping for dozens of stupidly funny things in the campaign. That did not happen. Instead, I've got a really boring, really bad, confusing experience that I grew to dislike, then to hate. All in all, after finishing it, all I can say is that it has not worth it overall. As a gaming experience, it was horrible. I can't recommend it to anyone. It is horrible and not worth playing. It frustrates you to no end. While that is obviously subjective, I'd like to hereby ask you all to forget even about the sheer EXISTENCE of this campaign. A note on the - supposed - technical stability: I can safely say that I have experienced the opposite. It could be said that some of the issues were my fault, but there were so much of them that I cannot say that it is bugless. To say even one word about the instant-warpout mission completions would be useless. I have experienced flying a bomber without primary or secondary weapons, freezing game, the mission not reacting for me pressing the given button, badly added messages, really haphazardly arranged FREDding, et cetera. All in all, please forget about its existence. Go and play Blue Planet: Age of Aquarius again instead. -- Lucika


The one other thing worth noting about The Second Great War Part II (apart from its ridiculous mission design, obviously) that it can definitely claim is stability. This is arguably one of the most bug-free campaigns ever released for FreeSpace 2, surpassing fabled mods like Warzone, Derelict, The Procyon Insurgency and even Blue Planet: Age of Aquarius in this regard. The only known issue with this campaign, and a minor issue at that since it does not affect gameplay, is the Exit Loop button that remains at the top-right corner of every mission briefing after a certain point in the campaign due to an SOC branch not being closed off properly (clicking it causes the game to crash, from what I've heard). This aside, however, SGWP2 runs flawlessly on nearly every FS2_Open build ever released to the community, including the prototype Nightly Builds and Release Candidate builds. -- Androgeos Exeunt 05:42, 5 April 2010 (UTC)

Random Screenshots

Availability