Released: 26th July 2005
Author: Ransom Arceihn
Cobra's GTSC Plato
Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn't bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day's profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.
They need his help, and they're not prepared to take no for an answer. Already it's much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...
Everyone has a limit ...
Transcend has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of Sync which had a few missions that were little more than one of the characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was received far better than I was expecting.
The theories that rose from the story's ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.
Another thing it's been criticised for is repetitive missions. I don't really have anything to say about that other than it's completely true and I'm not sure what I was thinking with some of those missions, which is particularly embarassing as Sync suffered from the same problem.
One misconception I'd like to clear up is that Transcend is not a sequel to Sync. It takes place the same continuity, but it isn't a chapter in that storyline. It's a spin-off, in other words.
Some references of varying significance which may or may not be of any interest to anyone.
GTD Voran - Voran is a demo character in the MMORPG Clan Lord.
GTD Brax - Another demo character from the same game.
GTC Tanner - Tanner Mirabel is a character in Alastair Reynold's Chasm City.
GTT Incontrovertible - A friend of mine wrote a fanfiction for David Brin's Uplift series which involved a ship by this name. I don't know if he made it up or if it's actually in Uplift.
GTC Brice - Name of a character from the film Below.
Transcend was actually complete in late March. However due to a slew of problems, specifically Raa's Kelpie being unplayable (the game crashed when you shot at it) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.
The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it's almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it's integrated in the latest SCP anyway. Good Job. ~KR