Difference between revisions of "Turret"

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m (Notes for mission designers: Goob told me it was the other way around)
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<i>And any fighter laser</i>
 
<i>And any fighter laser</i>
 
===Notes for mission designers===
 
===Notes for mission designers===
The turret's individual AI class does nothing. Turret AI class is governed by the ship's pilot AI.
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The turret's individual AI class does matter. Turret AI class is ''not'' governed by the ship's pilot AI.
  
 
You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge.
 
You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge.

Revision as of 19:04, 5 May 2011

Turrets are equipped on every military vessel, ranging from bombers to super capital ships. In FreeSpace 1, all the turrets were either standard turrets or rocket launchers, with the sole exception of two turrets on the front side of the SD Lucifer, which were beam weapons.

In FreeSpace 2, four types of turrets are feasible: Standard turret, flak gun, beam turret, and warhead launcher.

Turret weapons

And any fighter laser

Notes for mission designers

The turret's individual AI class does matter. Turret AI class is not governed by the ship's pilot AI.

You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge.

Misc notes

  • The spelling "turrent" is a relatively common misspelling.