Difference between revisions of "UEF Kentauroi"

From FreeSpace Wiki
Jump to: navigation, search
m (Statistics: Irrelevant fields deleted.)
(Veteran Comments)
Line 94: Line 94:
  
 
==Veteran Comments==
 
==Veteran Comments==
{{Comment|An incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Four [[Rapier]]s will tear anything in the sky to pieces in short order, and shields and armor are surprisingly good. A huge improvement over the Uhlan.}}
+
{{Comment|An incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Four [[Rapier]]s will tear anything in the sky to pieces in short order, and shields and armor are surprisingly good. A huge improvement over the Uhlan.
 +
 
 +
 
 +
With Scalpels in the second gun bank and Paveways in the primary missile bank, the Kentauroi is good for disarming and disabling GTA warships. Using the remaining banks for the primary weapon and missiles of your choosing, you should be able to neutralize the armament of enemy warships and destroy fighters with equal efficacy. Plus, just look at those afterburner capabilities! It excels in it's duties as an interceptor, make no mistake.
 +
 
 +
It also has some really neat model features you're (sadly) unlikely to notice in game, like the variable-geometry tailfins that open up when afterburning. No real effect, it just looks cool.
 +
 
 +
Oh, and it is '''not''' lying about that fire control system lock-up, which occurs as a scripted event in certain missions. Stay sharp.}}
  
 
[[Category: User-made Ships]]
 
[[Category: User-made Ships]]
 
[[Category: Blue Planet]]
 
[[Category: Blue Planet]]

Revision as of 05:51, 12 November 2010

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


For the original ship, see FTF Jackal.

Description:

Uefkentauroi.jpg
The UEF Kentauroi


Blue Planet: War in Heaven Tech Description

The Kentauroi is a heavily armed, high-performance interception and strike platform. At full afterburn, the Kentauroi can outrun almost any other fighter class in the field, and is unrivalled in its ability to perform surgical strike missions against well-defended targets. Despite exceptional theoretical performance, the design suffers from occasional lock-up in its weapon systems. The Kentauroi has seen deployment primarily in Second and Third Fleet, where it is exceptionally popular but unforgiving to new pilots.

Developer Notes

N/A

Name Origin

Kentauroi (Κένταυροι) was the Greek name for the centaurs, mythical creatures that were part human and part horse.

Performance:

Statistics

Name UEF Kentauroi
Type Interceptor
Manufacturer Oxys-Ultor Threat Workshop
Maneuverability Excellent
Max Velocity 90 - 120 ms-1
Max Afterburner Velocity 200 ms-1
Max Afterburner Duration 13.333 s
Armor Medium
Hitpoints 275 pts
Shields 380 pts
Length 28 m
Weaponry
Primary weapons
1st bank 4 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 40
2nd bank capacity 40
3rd bank capacity 40
Countermeasures
Countermeasure capacity 25 countermeasures


Armaments

Default Statistics
Bank Guns Standard Loadout
1st 4 Maul
2nd 2 Rapier
Compatible Primaries
Vulcan, Scalpel, Maul, Rapier, Gattler, Sidhe, UX Accelerator
Default Statistics
Bank Capacity Standard Loadout
1st 40 Hellfire
2nd 40 Dirk
3rd 40 Javelin
Compatible Secondaries
1st Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler
2nd Dirk, Dart, Hellfire, Javelin
3rd Dirk, Dart, Hellfire, Javelin

Veteran Comments

Please read the Veteran Comments policy before editing this section.


An incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Four Rapiers will tear anything in the sky to pieces in short order, and shields and armor are surprisingly good. A huge improvement over the Uhlan.


With Scalpels in the second gun bank and Paveways in the primary missile bank, the Kentauroi is good for disarming and disabling GTA warships. Using the remaining banks for the primary weapon and missiles of your choosing, you should be able to neutralize the armament of enemy warships and destroy fighters with equal efficacy. Plus, just look at those afterburner capabilities! It excels in it's duties as an interceptor, make no mistake.

It also has some really neat model features you're (sadly) unlikely to notice in game, like the variable-geometry tailfins that open up when afterburning. No real effect, it just looks cool.

Oh, and it is not lying about that fire control system lock-up, which occurs as a scripted event in certain missions. Stay sharp.