Difference between revisions of "ULTRA Anti-Fighter Beam"

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==Veteran Comments==
 
==Veteran Comments==
 
'''''Very''' deadly AAA beam, more effective then the [[AAAf]] or [[AAAh]], not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the [[Freespace_2_Terran_Ship_Database#GTCv_Warspite|GTCv Warspite]] in "A Game of TAG" to balance the player's lack of any proper missiles.''
 
'''''Very''' deadly AAA beam, more effective then the [[AAAf]] or [[AAAh]], not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the [[Freespace_2_Terran_Ship_Database#GTCv_Warspite|GTCv Warspite]] in "A Game of TAG" to balance the player's lack of any proper missiles.''
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''Also used by the [[Colossus]] in [[High Noon]].''
  
 
==Performance==
 
==Performance==

Revision as of 14:41, 9 July 2007

ULTRA Anti-Fighter Beam is beam used in the Freespace 2 to defend capital ships against fighters

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Description

Anti-fighter beam weapon

Veteran Comments

Very deadly AAA beam, more effective then the AAAf or AAAh, not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the GTCv Warspite in "A Game of TAG" to balance the player's lack of any proper missiles.


Also used by the Colossus in High Noon.

Performance

Statistics

Range 4000 m
Rate of Fire 2.2 s
Velocity Instant
Shots 3
Damage per second 165
Damage per pulse 413
Against Hullplating Excellent
Against Shields Excellent
Against Subsystems Excellent

Notes