Difference between revisions of "User:Droid803"

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<b>Status:</b> Testing
 
<b>Status:</b> Testing
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===Tides of Darkness 2===
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<i>"After the destruction of the Red Hand, their subspace portal activated, and from it emerged something the Shivans had dreaded to see. A Negator warship.
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While it was swiftly neutralized by NTSI forces working in tandem with the Third Armada, its arrival sent shockwaves rippling through the echelons of Terran and Shivan society.
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The tide of darkness is reaching is highest, and from the sea of the netherworld the negators emerge."</i>
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<b>Mods included:</b> Various
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<b>Number of Missions:</b> ~15
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<b>Basic Info:</b> The sequel to Tides of Darkness: Exile. Chronicles the story of the NTSI strike fleet sent to investigate the systems beyond the Shivan Knossos.
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<b>Status:</b> Planning
  
  
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<b>Mods included:</b> Various
 
<b>Mods included:</b> Various
  
<b>Number of Missions:</b> 17
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<b>Number of Missions:</b> 25
  
<b>Basic Info:</b> A prequel to a not-yet-announced mod. Chronicles the events occurring in Sol at the same time as the main FS2 campaign, and the rise of the 'Solar Union'.
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<b>Basic Info:</b> A prequel to End War. Chronicles the events occurring in Sol at the same time as the main FS2 campaign, and the rise of the 'Solar Union'.
  
<b>Status:</b> In Production
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<b>Status:</b> Testing
  
  
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<b>Basic Info:</b> Essentially the Inferno R1 campaign redone will all-new ships Terran, Vasudan, and Shivan ships. EA ships remain the same, but have been glowpointed and have maps improved. The missions themselves remain largely the same and play similarly.
 
<b>Basic Info:</b> Essentially the Inferno R1 campaign redone will all-new ships Terran, Vasudan, and Shivan ships. EA ships remain the same, but have been glowpointed and have maps improved. The missions themselves remain largely the same and play similarly.
  
<b>Status:</b> Testing
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<b>Status:</b> Dropped, production passed to ShadowGorrath
  
  
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* Ancient-Shivan War
 
* Ancient-Shivan War
 
* Alcibiades' Gamble
 
* Alcibiades' Gamble
* Unnamed SOC mod
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* Neo-Terra Victorious
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* End War

Revision as of 23:53, 24 December 2008

Personal

I am a high-school student. I don't think I've failed a grade before.

I live somewhere in Canada. I think it was somewhere near the West Coast.

I am Chinese by ethnicity.

I am 17. Or at least, I was the last time I calculated my age.

I hate chocolate, nuts, and anything that is deep fried or sweet.

I love salty things, especially chicken (when its not fried) and eggs.

I like to watch Anime.

I have been fried trying to disarm a SD Demon's LRed more than once.

FreeSpace Stuff

I came upon FreeSpace through a variety of methods. The first time I saw the game mentioned was when a member of the Star Wars: Empire at War / Forces of Corruption community mentioned something about making a FreeSpace mod. I followed a link to Wikipedia and read a little about what game it was. Since I was mostly interested in RTS games, and because I did not know of FSO, I simply read the summary. For some reason, I kept imagining that the SD Lucifer somehow looked like a Vaygr battlecruiser from Homeworld 2. Don't ask me why, I do not know. Actually, I though the entire game was more or less a space sim version of Homeworld. Strange, yes.

A few months later, I followed a link to a free RTS/RTT game called Battleships Forever. While browsing the forums there, I came across a thread from a person looking for free space-faring games. One of the suggestions was FreeSpace. Someone (I think it was TrashMan), posted a few screenshots with full graphical enhancements. Needless to say, I was impressed. Even more so at the fact it was free. I browsed around this Wiki for a while, looking at the ship classes, etc. However, finding a way to install FSO nearly proved beyond me. I was lucky to stumble upon Turey's installer. Then it took me a while to find the MediaVPs graphical enhancements. I didn't download them with the installer because I had no idea what they were. Not until extensive lurking did I ever find out how to get them.

Then the bugged SD Ravana model bit me in the ass the first time I played Slaying Ravana. But that's a different story.

Modding Freespace

I've mostly been working all by myself on personal projects mod projects...I'm a loner.

Tides of Darkness: Exile

"The Sathanas fleet has been trapped in Gamma Draconis and Capella for years, cut off from the rest of the Shivans. As the Red Hand Heretics, an anti-Terran cult, make their move, the exiled Terrans that escaped death by fleeing to Gamma Draconis are pulled along into the conflict."

Mods included: Various

Number of Missions: 12

Basic Info: A Shivan civil war campaign in which the 'Neo Terran Shivan Dominion' faces off against the 'Red Hand Heresy', a Shivan faction that is anti-Terran. Revolves around Terrans who fled from Capella to Gamma Draconis and were picked up by Bosch and his Shivan allies and how this civil war parodies the NTF rebellion. Or at least would have if I didn't change the story partway through.

Status: Testing


Tides of Darkness 2

"After the destruction of the Red Hand, their subspace portal activated, and from it emerged something the Shivans had dreaded to see. A Negator warship. While it was swiftly neutralized by NTSI forces working in tandem with the Third Armada, its arrival sent shockwaves rippling through the echelons of Terran and Shivan society. The tide of darkness is reaching is highest, and from the sea of the netherworld the negators emerge."

Mods included: Various

Number of Missions: ~15

Basic Info: The sequel to Tides of Darkness: Exile. Chronicles the story of the NTSI strike fleet sent to investigate the systems beyond the Shivan Knossos.

Status: Planning


Dawn of Sol

"Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming."

Mods included: Various

Number of Missions: 25

Basic Info: A prequel to End War. Chronicles the events occurring in Sol at the same time as the main FS2 campaign, and the rise of the 'Solar Union'.

Status: Testing


Inferno: Remix

"A remix of Inferno R1, featuring different high-detail ship models and maps, as well as enhanced weapons effects. Relive the classic Inferno campaign from a newer perspective.

Mods included: Various

Number of Missions: 15

Basic Info: Essentially the Inferno R1 campaign redone will all-new ships Terran, Vasudan, and Shivan ships. EA ships remain the same, but have been glowpointed and have maps improved. The missions themselves remain largely the same and play similarly.

Status: Dropped, production passed to ShadowGorrath


Other Campaigns I'm Involved In

  • Ancient-Shivan War
  • Alcibiades' Gamble
  • Neo-Terra Victorious
  • End War