Difference between revisions of "User talk:BlueFlames"

From FreeSpace Wiki
Jump to: navigation, search
m (weapon template)
(Weapon pages)
Line 3: Line 3:
 
So, i see you have started editing the pages. But one quick question... Should we write the calculated damage vs each potential target (shield, hull, subsys) or just multipliers as in some cases the multipliers are really, really odd? - [[User:Wanderer|Wanderer]] 14:25, 30 July 2007 (CDT)
 
So, i see you have started editing the pages. But one quick question... Should we write the calculated damage vs each potential target (shield, hull, subsys) or just multipliers as in some cases the multipliers are really, really odd? - [[User:Wanderer|Wanderer]] 14:25, 30 July 2007 (CDT)
 
:Also.. now that we have potentially useful template it would be best (imo) if we would make use of it. - [[User:Wanderer|Wanderer]] 14:27, 30 July 2007 (CDT)
 
:Also.. now that we have potentially useful template it would be best (imo) if we would make use of it. - [[User:Wanderer|Wanderer]] 14:27, 30 July 2007 (CDT)
 +
 +
Most of the multipliers in the default FS2 weapons aren't all that odd.  It might be worth adding the fully calculated damage as a parenthetical, after the multiplier.  More information can't hurt, after all.  I'll round out the player primaries this way, and fill in the extra bits later on.  Your point about the template is also valid, but for right now, I'm more interested in getting the correct information assembled.  Cleaning things up is a bit secondary to me, at the moment.

Revision as of 19:33, 30 July 2007

Weapon pages

So, i see you have started editing the pages. But one quick question... Should we write the calculated damage vs each potential target (shield, hull, subsys) or just multipliers as in some cases the multipliers are really, really odd? - Wanderer 14:25, 30 July 2007 (CDT)

Also.. now that we have potentially useful template it would be best (imo) if we would make use of it. - Wanderer 14:27, 30 July 2007 (CDT)

Most of the multipliers in the default FS2 weapons aren't all that odd. It might be worth adding the fully calculated damage as a parenthetical, after the multiplier. More information can't hurt, after all. I'll round out the player primaries this way, and fill in the extra bits later on. Your point about the template is also valid, but for right now, I'm more interested in getting the correct information assembled. Cleaning things up is a bit secondary to me, at the moment.