Difference between revisions of "Venturing inside the Tomb"

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(Walkthrough)
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==Walkthrough==
 
==Walkthrough==
''To be filled in later.''
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We'll be designated ''Tau 1'' during this mission, and we'll be flying the new [[Loki]]-class fighter, with the purpose of investigating a jamming field located by [[Vasudan]] scouts. The introduction cutscene enforces the idea that communications are going to be difficult, but we'll carry on with the mission objectives anyway. We'll get to hear some chat as we move through several waypoints marked by navigation buoys, and as we approach them, the jamming field will become more intense, scrambling communications, navigation data and resulting in a number of apparently nonsensical warnings on the HUD. Patience is the key to victory, so we'll make it to a stage where visual contact with a [[Demon]]-class destroyer and four smaller ships will be possible. We'll also see something strange, very irregular in shape, warping out, and the moment it clears the area, jamming effects stop.
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Once sensors and communications are back online, we'll be able to target all hostile units left in the area and come into full sensor contact with a new class of Shivan fighters, designated the [[SF Serpent]]. Our wingmates, who are far away due to the navigation patterns, will come in to assist us, as will ''Omega'' and ''Upsilon'' wings. The Shivan battlegroup will begin to withdraw, and we're apparently asked to pull out of the fight and regroup with the wingmates - the mission can be accomplished without firing a single shot, but you're strongly encouraged to achieve a few kills, capitalizing on the [[Phoenix V]] and clearing out enemy fighters from safe distance. Achieving a few kills will save you from serious trouble later. Once the area is clear, a [[PVF Seshat|Seshat]] scout designated ''Eta 2'' will appear on scope about twenty clicks away, ignoring all hails and warping out. We'll be able to return to base after the message exchange, effectively ending the mission.
  
 
==Notable ships present==
 
==Notable ships present==

Revision as of 17:04, 23 October 2020

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe. Also, it may contain spoilers regarding Series Resurrecta campaigns.


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Shadows of the Great War - Gehenna's Gate Mission 4

Player squadron: 144th Ghost Dolphins

Description: A contingent from the Ghost Dolphins, using Loki-class fighters, is ordered to patrol a sector of the system which is seriously affected by jamming...

Created: August 31st, 2009

Released: October 16th, 2020


Background

Delta Serpentis has been secured, more or less, so the Alliance is now moving towards Ross 128. Encouraging reports from Terran and Vasudan system show a sharp decline of Hammer of Light ideologies and activities, led by the progressive defeat of the Shivans in all theaters of operations. The Alliance is also on the verge of securing Ikeya as well, on a parallel battlefront where the enemy has not deployed any of the new ship classes faced in the Delta Serpentis - Ross 128 front. In addition to this, contact has been restored with survivors from Laramis, a branch of the Terran fleet led by the GTD Nereid which got cut off but still managed to survive; said survivors are expected to rally with the main fleets in Ross 128, and provide significant help in the effort of securing the system. Before a final assault on the Shivans is launched, the extent of their forces and settlements in Ross 128 has to be determined - it turns out that jamming fields of unknown origins are interfering with detections and transmissions, and their source has to be determined.

Walkthrough

We'll be designated Tau 1 during this mission, and we'll be flying the new Loki-class fighter, with the purpose of investigating a jamming field located by Vasudan scouts. The introduction cutscene enforces the idea that communications are going to be difficult, but we'll carry on with the mission objectives anyway. We'll get to hear some chat as we move through several waypoints marked by navigation buoys, and as we approach them, the jamming field will become more intense, scrambling communications, navigation data and resulting in a number of apparently nonsensical warnings on the HUD. Patience is the key to victory, so we'll make it to a stage where visual contact with a Demon-class destroyer and four smaller ships will be possible. We'll also see something strange, very irregular in shape, warping out, and the moment it clears the area, jamming effects stop.

Once sensors and communications are back online, we'll be able to target all hostile units left in the area and come into full sensor contact with a new class of Shivan fighters, designated the SF Serpent. Our wingmates, who are far away due to the navigation patterns, will come in to assist us, as will Omega and Upsilon wings. The Shivan battlegroup will begin to withdraw, and we're apparently asked to pull out of the fight and regroup with the wingmates - the mission can be accomplished without firing a single shot, but you're strongly encouraged to achieve a few kills, capitalizing on the Phoenix V and clearing out enemy fighters from safe distance. Achieving a few kills will save you from serious trouble later. Once the area is clear, a Seshat scout designated Eta 2 will appear on scope about twenty clicks away, ignoring all hails and warping out. We'll be able to return to base after the message exchange, effectively ending the mission.

Notable ships present

Outcome

To be filled in later.

Notes

To be filled in later.