|The following information has not been confirmed by Volition |
and is therefore not canon for the FreeSpace universe.
Blue Planet Tech Room Description
A Shekar-Johnson Weapons product, produced for a Fleet Systems requirement for a cheap, modular intercept weapon during the Isolation. Commissioned as the SCWS-1 Vulcan. Light repeating plasma weapon, excellent at intercepting warheads. Pilots must track and sustain fire on shielded targets. Produced widely across the solar system and even back-engineered and reproduced in the Gaian Effort's Kuiper installations.
|Rate of Fire
||5.00 shots per second
It's the UEF's Subach
. It's good for shooting down bombs, but not for real work. The availability of the Maul
at the beginning of the campaign makes the Vulcan largely useless. If you have trouble aiming and prefer spraying though, the Vulcan might be to your liking.
Unlike most GTA weapons and the Maul, it's worth noting that the Vulcans you mount on your fighter fire their barrels in a cyclic pattern rather than firing all at once for discrete volleys. This means that instead of globs of gunfire like you might get with Kaysers, Subachs or Mauls, you get a long, constant stream of fire, which as noted is good for shooting down bombs. It also makes adjusting your aim easier.
You'll definitely find it lacking for taking down the GTF Nyx
or other heavyweight/next-gen fighters, but it more than suffices for the older strikecraft like the GTB Artemis
, GTF Hercules Mark II
and GTF Myrmidon
models that the GTA use fairly extensively in BP. Strongly recommend pairing the Vulcan with Hellfire Missiles
if you're going to be tangling with heavier fighters and don't want to use Mauls.