Difference between revisions of "Weapon expl.tbl"

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Originally, weapon_expl.tbl recorded the number of LODs for each explosion image. <font color=red>As of this writing, however, Fs2_open no longer needs or even uses weapon_expl.tbl; it detects LODs automatically, based on the filename.</font>
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Revision information.. '''''weapons.cpp''' <!-- Please update this information when page is updated -->
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::'''3.6.x branch:''' 2.180.2.20
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::'''3.7 branch:''' 2.207
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Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.
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Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
 
Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
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*The list of all weapon effects entries
 
*The list of all weapon effects entries
 
*<nowiki>#</nowiki>'''End'''
 
*<nowiki>#</nowiki>'''End'''
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==Weapon Effect==
 
==Weapon Effect==
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===$Name:===
 
===$Name:===
 
*Defines which explosion file this entry is for
 
*Defines which explosion file this entry is for
*Syntax: ''filename''
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*Syntax: '''String'''
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===$LOD:===
 
===$LOD:===
 
*Defines how many LODs this explosion file has (up to 4)
 
*Defines how many LODs this explosion file has (up to 4)
*Syntax: ''Number'', of LODs.
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*Syntax: '''Integer''', of LODs.
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==Sample==
 
==Sample==
  
  #Start
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<pre>#Start
  $Name:      ExpMissileHit1
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$Name:      ExpMissileHit1
  $LOD:      3
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$LOD:      3
  #End
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#End
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</pre>
  
  
 
[[Category:Tables]]
 
[[Category:Tables]]

Revision as of 13:04, 9 August 2007

Revision information.. weapons.cpp

3.6.x branch: 2.180.2.20
3.7 branch: 2.207


Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.


Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.

  • Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)


General Format

There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.

  • #Start
  • The list of all weapon effects entries
  • #End


Weapon Effect

$Name:

  • Defines which explosion file this entry is for
  • Syntax: String


$LOD:

  • Defines how many LODs this explosion file has (up to 4)
  • Syntax: Integer, of LODs.


Sample

#Start
$Name:      ExpMissileHit1
$LOD:       3
#End