Difference between revisions of "Weapon expl.tbl"
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− | + | {{TableVersion|6581}} | |
− | + | The '''weapon_expl.tbl''' defines the effect lods to use for weapon explosion effects. | |
− | |||
+ | |||
+ | This table is one of the [[Modular Tables]] and can be extended with xxx-wxp.tbm | ||
+ | |||
+ | [[Tables|List of Tables]] | ||
+ | |||
+ | ==General Info== | ||
+ | *Originally, weapon_expl.tbl recorded the number of LODs for each explosion image. | ||
+ | *Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs. | ||
+ | **Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1) | ||
==General Format== | ==General Format== | ||
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type. | There is really only one section of weapon_expl.tbl, and that section has exactly one entry type. | ||
− | * | + | *'''#Start''' |
*The list of all weapon effects entries | *The list of all weapon effects entries | ||
− | * | + | *'''#End''' |
+ | |||
==Weapon Effect== | ==Weapon Effect== | ||
+ | |||
+ | |||
===$Name:=== | ===$Name:=== | ||
*Defines which explosion file this entry is for | *Defines which explosion file this entry is for | ||
− | *Syntax: '' | + | *Syntax: '''String''' |
+ | |||
===$LOD:=== | ===$LOD:=== | ||
*Defines how many LODs this explosion file has (up to 4) | *Defines how many LODs this explosion file has (up to 4) | ||
− | *Syntax: '' | + | *Syntax: '''Integer''', of LODs. |
+ | |||
==Sample== | ==Sample== | ||
− | + | <pre>#Start | |
− | + | $Name: ExpMissileHit1 | |
− | + | $LOD: 3 | |
− | + | #End | |
+ | </pre> | ||
[[Category:Tables]] | [[Category:Tables]] |
Revision as of 04:47, 19 July 2012
Revision information.....
- FSO Revision: 6581
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version
The weapon_expl.tbl defines the effect lods to use for weapon explosion effects.
This table is one of the Modular Tables and can be extended with xxx-wxp.tbm
General Info
- Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.
- Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
- Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)
General Format
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.
- #Start
- The list of all weapon effects entries
- #End
Weapon Effect
$Name:
- Defines which explosion file this entry is for
- Syntax: String
$LOD:
- Defines how many LODs this explosion file has (up to 4)
- Syntax: Integer, of LODs.
Sample
#Start $Name: ExpMissileHit1 $LOD: 3 #End