Weapon expl.tbl

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FSO Revision: 6581
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version

The weapon_expl.tbl defines the effect lods to use for weapon explosion effects.

This table is one of the Modular Tables and can be extended with xxx-wxp.tbm

List of Tables

General Info

  • Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.
  • Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
    • Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)

General Format

There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.

  • #Start
  • The list of all weapon effects entries
  • #End

Weapon Effect


  • Defines which explosion file this entry is for
  • Syntax: String


  • Defines how many LODs this explosion file has (up to 4)
  • Syntax: Integer, of LODs.


$Name:      ExpMissileHit1
$LOD:       3