Originally, weapon_expl.tbl recorded the number of LODs for each explosion image. As of this writing, however, Fs2_open no longer needs or even uses weapon_expl.tbl; it detects LODs automatically, based on the filename.
Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
- Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.
- The list of all weapon effects entries. Note that it must be ended with "#End"
- Defines which explosion file this entry is for
- Syntax: filename
- Defines how many LODs this explosion file has (up to 4)
- Syntax: Number, of LODs.