Difference between revisions of "Wolf Pack Legacy"

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== Comments ==
 
== Comments ==
 
The author manages to do ''every'' single mistake there is to be done when creating a campaign. After this, he goes on to invent a couple of new ones. To name just a few; no pauses between the endless waves of enemies, no directives, no coherent story line, no tie-ins with anything in the FS universe, lack of in-mission instructions, re-occuring 10+ kilometer(!) non-event flights between entry points, et cetera, et cetera. Plus, the author seems to believe that bringing in 10+ waves of Hercs in a row is what makes a mission ''difficult'' and ''challenging''. The missions are pretty dumb, ranging from simply ridiculous to the downright inane. For example; one mission consists of scanning an Orion cruiser(!). That's it. I s**t you not. The next mission consists of blasting 10+ wings of Hercs for no reason whatsoever. Bad.
 
The author manages to do ''every'' single mistake there is to be done when creating a campaign. After this, he goes on to invent a couple of new ones. To name just a few; no pauses between the endless waves of enemies, no directives, no coherent story line, no tie-ins with anything in the FS universe, lack of in-mission instructions, re-occuring 10+ kilometer(!) non-event flights between entry points, et cetera, et cetera. Plus, the author seems to believe that bringing in 10+ waves of Hercs in a row is what makes a mission ''difficult'' and ''challenging''. The missions are pretty dumb, ranging from simply ridiculous to the downright inane. For example; one mission consists of scanning an Orion cruiser(!). That's it. I s**t you not. The next mission consists of blasting 10+ wings of Hercs for no reason whatsoever. Bad.
 +
The redeeming factors are the unorthodox starting positions, things that are mostly overlooked by campaign or mission creators.
  
 
''14/100%''
 
''14/100%''

Revision as of 17:08, 11 November 2006

Wolf Pack Legacy

Author: Alex Harris

Mods: none

Missions: 11

A short, 11 mission campaign initially set in the non-canon system of Viego.

Comments

The author manages to do every single mistake there is to be done when creating a campaign. After this, he goes on to invent a couple of new ones. To name just a few; no pauses between the endless waves of enemies, no directives, no coherent story line, no tie-ins with anything in the FS universe, lack of in-mission instructions, re-occuring 10+ kilometer(!) non-event flights between entry points, et cetera, et cetera. Plus, the author seems to believe that bringing in 10+ waves of Hercs in a row is what makes a mission difficult and challenging. The missions are pretty dumb, ranging from simply ridiculous to the downright inane. For example; one mission consists of scanning an Orion cruiser(!). That's it. I s**t you not. The next mission consists of blasting 10+ wings of Hercs for no reason whatsoever. Bad. The redeeming factors are the unorthodox starting positions, things that are mostly overlooked by campaign or mission creators.

14/100%

Did I mention the seemingly endless waves of enemies?