Difference between revisions of "Wolf Pack Legacy"

From FreeSpace Wiki
Jump to: navigation, search
Line 1: Line 1:
'''Wolf Pack Legacy'''
+
'''Wolf Pack Legacy''' is short, 11 mission campaign for ''Descent: FreeSpace'' initially set in the non-canon system of Viego.
 +
 
 +
== Overview ==
  
 
Author: Alex Harris
 
Author: Alex Harris
Line 7: Line 9:
 
Missions: 11
 
Missions: 11
  
A short, 11 mission campaign initially set in the non-canon system of Viego.
+
A short, 11 mission campaign starting at the Cardel station in the non-canon system of Viego.
  
 
== Comments ==
 
== Comments ==
Line 16: Line 18:
  
 
Did I mention the seemingly endless waves of enemies?
 
Did I mention the seemingly endless waves of enemies?
 +
 +
== Availability ==
 +
Available via the Wayback Machine™.
 +
 +
[http://web.archive.org/web/20001011014757/archives.volitionwatch.com/fs1/missions/campaign.php3 The VolitionWatch Archives at the Wayback Machine].
  
 
[[Category:User-made_Campaigns]]
 
[[Category:User-made_Campaigns]]

Revision as of 20:49, 12 November 2006

Wolf Pack Legacy is short, 11 mission campaign for Descent: FreeSpace initially set in the non-canon system of Viego.

Overview

Author: Alex Harris

Mods: none

Missions: 11

A short, 11 mission campaign starting at the Cardel station in the non-canon system of Viego.

Comments

The author manages to do every single mistake there is to be done when creating a campaign. After this, he goes on to invent a couple of new ones. To name just a few; no pauses between the endless waves of enemies, no directives, no coherent story line, no tie-ins with anything in the FS universe, lack of in-mission instructions, re-occuring 10+ kilometer(!) non-event flights between entry points, et cetera, et cetera. Plus, the author seems to believe that bringing in 10+ waves of Hercs in a row is what makes a mission difficult and challenging. The missions are pretty dumb, ranging from simply ridiculous to the downright inane. For example; one mission consists of scanning an Orion cruiser(!). That's it. I s**t you not. The next mission consists of blasting 10+ wings of Hercs for no reason whatsoever. Bad. The redeeming factors are the unorthodox starting positions, things that are mostly overlooked by campaign or mission creators.

14/100%

Did I mention the seemingly endless waves of enemies?

Availability

Available via the Wayback Machine™.

The VolitionWatch Archives at the Wayback Machine.