SCv Moloch
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The SCv Moloch was the only line of Shivan corvettes ever encountered during the Second Shivan Incursion. The Moloch is known for being the only corvette-type vessel to have a fighterbay. This feature brings with it a possible set of tactical advantages for the Moloch, as it is capable of deploying fighters and bombers to defend or attack enemies should reinforcements be unavailable, or otherwise deploy its fighterbay complement to assist other friendly vessels. However, the Moloch is deficient in terms of its own attacking power, with only three light beam cannons to combat other warships. Its anti-fighter and bomber armaments leave much to be desired, as the Moloch lacks any anti-fighter beams, instead mounting several fighter suppression missile turrets and flak cannons to compensate.
The SCv Moloch |
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Contents
Description:
FS2 Demo Tech Room Description
This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.
FS2 Tech Room Description
Only one class of Shivan ship is classified as a corvette - the SCv Moloch class. Though they're physically as large as the GTCv Deimos class, Molochs do not seem to pack the same punch. They are far more deadly than any Shivan cruisers, however.
Developer Notes
None
Name origin
In Hebrew, Moloch is most commonly associated with sacrifice.
Moloch is a form of the ancient Carthagian god Baal, named moloch-baal. This god was depicted as a winged taurus with a fire-breathing mouth in which men were thrown in to be sacrificed. The Bible then demonized moloch baal: Possibly the golden taurus the Hebrews were worshiping when Moses came down from the Sinai Mount was referred to this deity.
Performance:
Statistics
Type | Corvette |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | 30.0 mps |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 80 000 |
Shields | N/A |
Length | 724 m |
Armaments
FreeSpace 2 | |
Turret Type | Amount |
Shivan Turret Laser | 5 |
Standard Flak | 3 |
Heavy Flak | 1 |
Piranha | 1 |
Shivan Cluster | 1 |
MX-52 | 2 |
Small Red Beam | 3 |
Modding Resources
Retail:
- $POF File: corvette2s-01.pof
- Textures: CorvSTile1(A/B/C), CorvSTile2(A/B/C), CorvSTile3(A/B/C), CorvSTile4(A/B/C), CorvSTile5B
MediaVP 3.6.10:
- $POF File: corvette2s-01.pof
- Textures: CorvSTile1, CorvSTile2, CorvSTile3, CorvSTile4, CruisTileS1, MinerTile2
History
First WIP Post: WeatherOp on 11/10/2005
MediaVP 4.1.X:
- $POF File: Moloch.pof
- Textures: MolochMain, MolochDet, STurrets01, MolochDead, damage
History
First WIP Post: Rga_Norris on 2014/01/12
First In-Game Model: Nyctaeus on ???
Completed In-Game Model: Nyctaeus on ???
Gallery
Veteran Comments
The fighterbay is never used in the FreeSpace 2 campaign. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn't mean it doesn't have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the Aeolus, which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assault fighters, as in the demo mission Crisis in Capella, the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a GTCv Deimos, unless the Moloch launches bombers, the Deimos's many flak guns and AAA turrets add to its total firepower, and although the SReds are definitely more accurate, the TerSlash does 2.2 times the maximum sustained damage, and the Deimos has four, as opposed to the Moloch's three. (It should be noted, however, that the absolute number either ship can bring to bear of its totals is only two. If that.) However, if the Moloch is a good distance away, its accurate SReds will be more effective than the TerSlash beams of the Deimos. Still, in a poll, it was found few people actually consider the Moloch superior to the Deimos.
The Moloch has a blind spot if you position yourself directly in front of it with a slight elevation. Here, the only weapon that can hit you is a single blob turret which is easily taken out, leaving you safe to lob off bombs with no fear of flak.
Don't be fooled by the large 'eye' in the front- it's just a blob turret, though it should be an anti-cap beam. If you've ever flown against one of these, you know the first thing to do is take out the Piranha turrets, otherwise you'll be ripped apart. They explode at the same time as another is launched, so watch out. The best way to take one of these out is to use Trebuchets to destroy all the missile turrets, then send in a wing of bombers while you deal with the fighters. Be warned, the underside has some serious anti-fighter power, so you'll quickly be battered by several blobs, swarming heat-seekers, and at least one flak.
The Moloch's turret strength is very weak, making this ship easy to disarm.
It's another example of tech description that is nothing, but a lie. Although Moloch is armed with three SReds, she can't focus more then two on single target making it only slightly more powerful opponent then Cain. Opening volley of Rakshasa is far more devastating then any attack a Moloch can utilize, not to mention Lilith. Additionally, this corvette is not armed with any anti-fighter beams, and turrets are covered in paper-thin armor, so it's easy to take down flak cannons and missile launchers even with basic primaries. However, Moloch's hull is extremely durable. Don't be surprised to see disarmed Molochs in fanmade campaigns, just sitting ducks and awaiting for inevitable death.
Carreful examination of vanilla mesh provides interesting find. Turret02 is notably larger and unlike actual beam cannons, this and Turret03 are the only unique turret models of the ship. Also, Moloch is the only FS2-exclusive, shivan capship without unique models of beam emmiters. Those facts makes me believe, that Turret02 was it's original main weaponry but like Rakshasa, Moloch has fallen prey to Volition's nerfs. Pair of anti-fighter turrets located below Turret02 seems to be supporting this theory, as they were supposed to protect it's original, main beam emitter. Fanmade campaigns frequently replace this turret with additional beam cannon.
Vanilla Moloch is also notably buggy, but no bugged features are ever used in main campaign. No dockpoint of vanilla Moloch is set correctly, as top one is floating above the neck, and below one is submerged within the hull. Additionally the bottom dockpoint is one of infamous dockpoints named 'blahblah'. Fighterbay paths of Moloch leads straight into it's main engine, so it's ill-advised to use fighterbay of vanilla Moloch in custom missions. Mentioned issues got fixed with introduction of reworked model.