Difference between revisions of "Fs2 open on Linux/Graphics Settings"

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(New page: Odds are, you'll want to run fs2_open in a higher resolution than the default 640x480. Unfortunately, we Linux users don't have the swank launcher app that the Windows folks do. Instead,...)
 
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Odds are, you'll want to run fs2_open in a higher resolution than the default 640x480.  Unfortunately, we Linux users don't have the swank launcher app that the Windows folks do.  Instead, we'll be making a couple line changes to a config file.  You will need to run fs2_open once before you can make the necessary changes, otherwise you won't have a configuration directory to work with.
 
Odds are, you'll want to run fs2_open in a higher resolution than the default 640x480.  Unfortunately, we Linux users don't have the swank launcher app that the Windows folks do.  Instead, we'll be making a couple line changes to a config file.  You will need to run fs2_open once before you can make the necessary changes, otherwise you won't have a configuration directory to work with.
  

Revision as of 22:09, 3 September 2007

« Post-Compile Configuration Fs2 open on Linux
Graphics Settings
StartUp Script »

Odds are, you'll want to run fs2_open in a higher resolution than the default 640x480. Unfortunately, we Linux users don't have the swank launcher app that the Windows folks do. Instead, we'll be making a couple line changes to a config file. You will need to run fs2_open once before you can make the necessary changes, otherwise you won't have a configuration directory to work with.

Open up ~/.fs2_open/fs2_open.ini with the text editor of your choice (vi, EMACS, kwrite, gedit). You'll see something like the following:

[Default]
VideocardFs2open=OGL -(640x480)x16 bit
LastPlayer=MonkeyboyS
GammaD3D=1.0

To set fs2_open to use the highest setting possible on retail Freespace 2, change the VideocardFs2open to:

VideocardFs2open=OGL -(1024x768)x32 bit

You can set this to pretty much anything you want as long as it is 4:3, otherwise you will suffer rendering problems and HUD stretching.