Difference between revisions of "GTW UD-8 Kayser"

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===Veteran Comments===
 
===Veteran Comments===
 
{{Comment|If there is a gun that you want to have when dogfighting, this is that gun. Combining rapid fire with high damage, a well-aimed volley of Kayser fire can convert most fighter craft to small amounts of debris with little difficulty. The downside is high energy requirements, which somewhat reduces the advantage of the rapid firing rate. Make no mistake: if somebody comes at you spraying Kayser pulses, he's not going to do it for long, but you could well be dead before he stops.
 
{{Comment|If there is a gun that you want to have when dogfighting, this is that gun. Combining rapid fire with high damage, a well-aimed volley of Kayser fire can convert most fighter craft to small amounts of debris with little difficulty. The downside is high energy requirements, which somewhat reduces the advantage of the rapid firing rate. Make no mistake: if somebody comes at you spraying Kayser pulses, he's not going to do it for long, but you could well be dead before he stops.
 
  
 
To be perfectly honest, I really prefer the [[GTW Subach HL-7|Subach]] for its efficiency and fire rate, and the [[GTW Prometheus S|Prometheus S]] for its power. I take both of them instead of this.
 
To be perfectly honest, I really prefer the [[GTW Subach HL-7|Subach]] for its efficiency and fire rate, and the [[GTW Prometheus S|Prometheus S]] for its power. I take both of them instead of this.
 
  
 
Go all out when you're 90% sure of hitting your target. Otherwise fire in short bursts. With this, you have to make every shot count.
 
Go all out when you're 90% sure of hitting your target. Otherwise fire in short bursts. With this, you have to make every shot count.
 
  
 
Note on the previous comment, especially in anything that mounts more than 4 guns.}}
 
Note on the previous comment, especially in anything that mounts more than 4 guns.}}

Revision as of 22:53, 4 September 2007

The GTW UD-8 Kayser is an advanced primary weapon that is now in its late OpEval period. It has high marks for both shield and armor penetration, beyond even the formidable GTW Prometheus S. Its shots move fast, reach a decent range, and pack a heck of a punch. That's the good news. The bad news is that, as expected for a prototype weapon, its compatibility with existing fighters and bombers is poor. Few craft can mount this cannon. The weapon's energy requirements are also very high. Still, when you see one of these on the battlefield, you should immediately be very cautious. It's a powerful device, given only to veteran and elite squadrons. Special Operations Command, especially, seems to have priority selection.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:Kayser 320x240.jpg
The GTW UD-8 Kayser


Tech Room Data

The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.

Performance

Statistics - UD-8 Kayser

Range 975 m
Rate of Fire 4 shots per second
Velocity 650 ms-1
Base Damage 28
Armor Damage Full 28
Shield Damage Very Good 25.2
Subsystem Damage Poor 9.8


Statistics - UD-D Kayser

Range 975 m
Rate of Fire 3.33 shots per second
Velocity 650 ms-1
Base Damage 16.8
Armor Damage Full 16.8
Shield Damage Full 16.8
Subsystem Damage Average 9.8


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


If there is a gun that you want to have when dogfighting, this is that gun. Combining rapid fire with high damage, a well-aimed volley of Kayser fire can convert most fighter craft to small amounts of debris with little difficulty. The downside is high energy requirements, which somewhat reduces the advantage of the rapid firing rate. Make no mistake: if somebody comes at you spraying Kayser pulses, he's not going to do it for long, but you could well be dead before he stops.

To be perfectly honest, I really prefer the Subach for its efficiency and fire rate, and the Prometheus S for its power. I take both of them instead of this.

Go all out when you're 90% sure of hitting your target. Otherwise fire in short bursts. With this, you have to make every shot count.

Note on the previous comment, especially in anything that mounts more than 4 guns.