Difference between revisions of "SF Basilisk"
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{comment| | + | {{comment|''<i>When escorting craft smaller than a cruiser, priority should go to destroying attacking Basilisks before smaller Shivan fighters. If allowed to reach their target, a wing of Basilisks will make one's escort list shorter very quickly. |
− | ''<i>When escorting craft smaller than a cruiser, priority should go to destroying attacking Basilisks before smaller Shivan fighters. If allowed to reach their target, a wing of Basilisks will make one's escort list shorter very quickly. | ||
However, the Basilisk is both slow and ungainly. Between its lack of manueverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with). | However, the Basilisk is both slow and ungainly. Between its lack of manueverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with). |
Revision as of 15:27, 5 September 2007
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File:Basilisk320x240.jpg |
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The SF Basilisk |
Contents
Description:
FS1 Tech Room Description
The Basilisk seems to be a Shivan heavy attack fighter. It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry. Most often they have been used in attacking our supply convoys and transports.
Treat the Basilisk as a Class C threat.
FS2 Tech Room Description
The SF Basilisk is a Shivan heavy attack fighter. Slow but heavily armed and well-protected, the Basilisk targets slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.
Developer Notes
None
Performance:
Statistics
Type | Heavy Attack |
Manufacturer | Unknown |
Manuverability | N/A |
Max Velocity | 65.0 - 68.0 mps |
Max Afterburner Velocity | 110.0 mps |
Armor | N/A |
Hitpoints | 100 |
Shields | 950 |
Length | 30 m |
Armaments
Freespace 1 | Freespace 2 | ||
Bank | Guns | Standard Loadout | Standard Loadout |
1st | 2 | Shivan Mega Laser | Shivan Mega Laser |
2nd | 2 | Shivan Heavy Laser | Shivan Heavy Laser |
Freespace 1 | Freespace 2 | ||
Bank | Capacity | Standard Loadout | Standard Loadout |
1st | 80 | Phoenix V | Trebuchet |
2nd | 80 | Hornet | Hornet |
Veteran Comments
However, the Basilisk is both slow and ungainly. Between its lack of manueverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with).
The Basilisk is infact, the most heavily shielded fighter in Freespace 1, that really doesn't matter, however, as you can practically destroy it with an ML-16 or Training Laser, because of its horrible maneuverability and large target profile.
Skewer it with the Banshee. It may have thick shields, but the hull strength is extremely low. For escort missions, you should destroy these as a priority second only to Bombers, since their Hornet-style missiles can heavily damage targets.
Ridiculously slow, weakly shielded and armored. More of a distraction then an actual threat.
Despite that they are very slow, they ARE heavily shielded, more so in fact than any other fighter in the game. Once you punch through their shields, however, they're toast since their underlying hull is paper-thin. However, they are not to be ignored if you are protecting a transport, freighter or even light cruiser. It also has a smaller rotation time than the Tauret or indeed the Myrmidon.
Thankfully, one of the most common fighters you will find in-game. Don't bother using missiles on it unless you need to kill it in a pinch.