Difference between revisions of "*.ANI"
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FreeSpace uses the *.ANI format for animation effects. It can be used either for an effect (explosions, etc.), an interface animation, or as a ship texture. | FreeSpace uses the *.ANI format for animation effects. It can be used either for an effect (explosions, etc.), an interface animation, or as a ship texture. | ||
− | + | [http://www.swooh.com/lorenzo/files/aniview11.exe AniView, an ANI-viewing utility] | |
+ | |||
+ | [http://www.swooh.com/lorenzo/files/anib32b2.exe AniBuilder, a utility that can create ANI files out of a series of 16 bit images] | ||
+ | |||
+ | ==Creating an ANI file== | ||
+ | |||
+ | Using AniBuilder (link provided above), one can create new ANI files from AVI movies. | ||
+ | |||
+ | To create your own .ANI: | ||
+ | |||
+ | 1. Set up a scene in a 3D animation program or FreeSpace. Volition used 3Dsmax (an expensive modeling program) for their animations. | ||
+ | |||
+ | 2. Using a free recording software such as [http://www.planetgamecam.com GameCam], record the scene. | ||
+ | |||
+ | 3. Use [http://www.radgametools.com/bnkdown.htm Bink] to convert the AVI into a series of 16-bit (or less) PCX files, as AniBuilder will not accept non-PCX images, or images of more than 16 bit color depth. | ||
+ | |||
+ | 4. Use AniBuilder to convert the PCXes to an ANI. |
Revision as of 21:17, 6 September 2007
FreeSpace uses the *.ANI format for animation effects. It can be used either for an effect (explosions, etc.), an interface animation, or as a ship texture.
AniView, an ANI-viewing utility
AniBuilder, a utility that can create ANI files out of a series of 16 bit images
Creating an ANI file
Using AniBuilder (link provided above), one can create new ANI files from AVI movies.
To create your own .ANI:
1. Set up a scene in a 3D animation program or FreeSpace. Volition used 3Dsmax (an expensive modeling program) for their animations.
2. Using a free recording software such as GameCam, record the scene.
3. Use Bink to convert the AVI into a series of 16-bit (or less) PCX files, as AniBuilder will not accept non-PCX images, or images of more than 16 bit color depth.
4. Use AniBuilder to convert the PCXes to an ANI.