Difference between revisions of "Species defs.tbl"
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**Defines name of secondary standard thruster animation. | **Defines name of secondary standard thruster animation. | ||
**Syntax: ''Name'' | **Syntax: ''Name'' | ||
− | ***Example: '' | + | ***Example: ''thruster02-03'' |
*'''+Sec_Afterburn:''' | *'''+Sec_Afterburn:''' | ||
**Defines name of secondary afterburn thruster animation. | **Defines name of secondary afterburn thruster animation. | ||
**Syntax: ''Name'' | **Syntax: ''Name'' | ||
− | ***Example: '' | + | ***Example: ''thruster02-03a'' |
*'''+Ter_Normal:''' | *'''+Ter_Normal:''' | ||
**Defines name of tertiary standard thruster animation. | **Defines name of tertiary standard thruster animation. | ||
Line 88: | Line 88: | ||
+Pri_Normal: thruster03 | +Pri_Normal: thruster03 | ||
+Pri_Afterburn: thruster03a | +Pri_Afterburn: thruster03a | ||
− | +Sec_Normal: | + | +Sec_Normal: thruster02-03 |
− | +Sec_Afterburn: | + | +Sec_Afterburn: thruster02-03a |
+Ter_Normal: thruster03-03 | +Ter_Normal: thruster03-03 | ||
+Ter_Afterburn: thruster03-03a | +Ter_Afterburn: thruster03-03a |
Revision as of 17:10, 15 November 2005
Species_defs.tbl is a new table added by the Source Code Project which allows the addition of new species types in addition to Terran, Vasudan and Shivan, or to replace these three species. New species can have individual briefing icons, thruster glows, shield hit anis, debris fields, and FRED menu colours. Any new species added here must be added to icons.tbl, asteroid.tbl and sounds.tbl if the game is to work.
Contents
Number of Species
- Defines the number of species that are created with species_defs.tbl
- $NumSpecies:
- Syntax: Value
Species Entry
$Species_Name:
- Defines the name of the species.
- Syntax: Name
- Example: Shivan
$Default IFF:
- Defines the species default IFF in FRED.
- Friendly, Hostile, Neutral ...??
- Syntax: IFF
- Example: Hostile
$FRED Color
- Defines the color used in FRED for this species
- If not defined the fred defaults color to black ( 0, 0, 0 )
- Syntax: ( Value, Value, Value ), (red, green and blue respectively
- Example: ( 255, 0, 0 )
+Debris_Texture:
- Defines the name of the standard texture applied to species specific debris fields.
- Syntax: Name
- Example: debris01c
+Shield_Hit_ani:
- Defines the name of the ani file applied to a species shields when hit.
- Syntax: Name
- Example: shivanshield
$ThrustAnims:
- +Pri_Normal:
- Defines name of standard thruster animation.
- Syntax: Name
- Example: thruster03
- +Pri_Afterburn:
- Defines name of afterburn thruster animation.
- Syntax: Name
- Example: thruster03a
- +Sec_Normal:
- Defines name of secondary standard thruster animation.
- Syntax: Name
- Example: thruster02-03
- +Sec_Afterburn:
- Defines name of secondary afterburn thruster animation.
- Syntax: Name
- Example: thruster02-03a
- +Ter_Normal:
- Defines name of tertiary standard thruster animation.
- Syntax: Name
- Example: thruster03-03
- +Ter_Afterburn:
- Defines name of tertiary afterburn thruster animation.
- Syntax: Name
- Example: thruster03-03a
$ThrustGlows:
- +Normal:
- Defines name of standard thruster glow bitmap.
- Syntax: Name
- Example: thrusterglow03
- +Afterburn:
- Defines name of standard thruster glow bitmap.
- Syntax: Name
- Example: thrusterglow03a
$AwacsMultiplier:
- Defines the awacs effectiveness multiplier. ???
- Syntax: Value, (multiplier)
- Example: 1.25
Sample Entry
#SPECIES DEFS $NumSpecies: 1 $Species_Name: Shivan $Default IFF: Hostile $FRED Color: ( 255, 0, 0 ) +Debris_Texture: debris01c +Shield_Hit_ani: shivanshield $ThrustAnims: +Pri_Normal: thruster03 +Pri_Afterburn: thruster03a +Sec_Normal: thruster02-03 +Sec_Afterburn: thruster02-03a +Ter_Normal: thruster03-03 +Ter_Afterburn: thruster03-03a $ThrustGlows: +Normal: thrusterglow03 +Afterburn: thrusterglow03a $AwacsMultiplier: 1.25 #End