Difference between revisions of "GTW Banshee"

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A Hercules with 2 banks of Banshees was my configuration of choice for most missions.  I could take down almost any Shivan fighter or bomber (with the exception of the Dragon) in a few shots.
 
A Hercules with 2 banks of Banshees was my configuration of choice for most missions.  I could take down almost any Shivan fighter or bomber (with the exception of the Dragon) in a few shots.
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Even on its own, the Banshee is lethal, though mainly to weakly armoured heavily shielded Shivan fightercraft. If you plan to do intercept in a mission, its not a bad idea to equip all gun banks with this, but not entirely advisable either. They are not spectacular when it comes to hitting hulls, but not horrible either.
  
  

Revision as of 03:19, 17 September 2007

GTW-7 Banshee

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:Banshee 320x240.jpg
The GTW-7 Banshee


Tech Room Data

An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship's materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA.


The GTW-7's impressive anti-shielding capabilities make it the weapon of choice against the Shivans. The main limitation of this weapon is low weapons compatibility. It can only be fitted on a GTF Valkyrie or a GTF Hercules.

Performance

Statistics

Range 975 m
Rate of Fire 2.5 shots per second
Velocity 650 ms-1
Base Damage 31.2
Armor Damage Average 18.2
Shield Damage Full 31.2
Subsystem Damage Poor 9.1


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Banshee's higher energy requirements and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful anti-hull cannon.


The only primary weapon with an actual value matched to it. Should be fun for those who want to calculate weapon powers.


The Banshee is useful for Shivan vessels with high shield to armor ratios, best when coupled with hull damaging weapons- either the GTW Avenger or the GTW Prometheus, or even the GTM Fury.


The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it's nothing you can't alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You'll also find that, in a pinch, the Banshee isn't *that* bad against hulls on its own.


A Hercules with 2 banks of Banshees was my configuration of choice for most missions. I could take down almost any Shivan fighter or bomber (with the exception of the Dragon) in a few shots.


Even on its own, the Banshee is lethal, though mainly to weakly armoured heavily shielded Shivan fightercraft. If you plan to do intercept in a mission, its not a bad idea to equip all gun banks with this, but not entirely advisable either. They are not spectacular when it comes to hitting hulls, but not horrible either.


Two of these or this and the Avenger ripped any Shivan ship below a cruiser extremely quickly, and they hurt cruisers loads.