Difference between revisions of "Asteroid.tbl"
From FreeSpace Wiki
m (Note about debris fields only using the first pof file defined) |
m (Whoops, broke syntax) |
||
Line 33: | Line 33: | ||
− | ===$POF file2:=== | + | ===$POF file2:=== |
+ | *'''''Note: This does not work for debris chunks. The game will always only use POF file1.''''' | ||
*Defines the name of the alternate asteroid or debris model of the set size | *Defines the name of the alternate asteroid or debris model of the set size | ||
*Syntax: '''String.pof''' or '''none''', filename | *Syntax: '''String.pof''' or '''none''', filename | ||
− | ===$POF file3:=== | + | ===$POF file3:=== |
+ | *'''''Note: This does not work for debris chunks. The game will always only use POF file1.''''' | ||
*Defines the name of the alternate asteroid model | *Defines the name of the alternate asteroid model | ||
*If the object in question is has '''$POF file2:''' set as ''none'' then this entry is not needed | *If the object in question is has '''$POF file2:''' set as ''none'' then this entry is not needed |
Revision as of 09:54, 7 March 2008
Revision information..
- 3.6.x branch: 2.35.2.11
- 3.7 branch: 2.46
Contents
General Format
- Asteroid.tbl is used to define all asteroids and debris pieces in-game.
- #Asteroid Types
- Asteroid and debris data
- #End
- $Impact Explosion:
- Defines the effect used when weapon strikes at asteroid
- Syntax: Filename
- $Impact Explosion Radius:
- Defines the radius of the effect
- Syntax: Value, (meters)
Asteroid and Debris Data
- Used to define asteroid types and their physical characteristics
- First three entries are different sized asteroids, small medium and large respectively
- Next three are debris pieces for the 1st species in the species_defs.tbl
- And so on in series of three
$Name:
- Defines the name of asteroid or debris object
$POF file1:
- Defines the name of the model file (.pof) used for asteroid or debris model
- Syntax: String.pof, filename
$POF file2:
- Note: This does not work for debris chunks. The game will always only use POF file1.
- Defines the name of the alternate asteroid or debris model of the set size
- Syntax: String.pof or none, filename
$POF file3:
- Note: This does not work for debris chunks. The game will always only use POF file1.
- Defines the name of the alternate asteroid model
- If the object in question is has $POF file2: set as none then this entry is not needed
- Syntax: String.pof or none, filename
$Detail distance:
- Definies the distance where the change between different Levels-Of-Details (LODs) occurs
- Syntax: ( Integer list ), comma separated integers, one for each LOD
- Example: (0, 30, 80, 150)
$Max Speed:
- Defines the maximum velocity of the asteroid
- Syntax: Float, meters per second
$Damage Type:
FS2 Open, 3.6.x:
- Defines the damage type of the asteroid explosion. REQUIRES ADDITIONAL TABLE FILE.
- Syntax: String, name of the damage type as referenced in armor.tbl
FS2 Open, 3.7:
- 3.7 branch lacks $Damage Type: option
$Expl inner rad:
- Radius at which the full explosion damage is done
- Syntax: Float, meters
$Expl outer rad:
- Maximum radius at which any damage is done
- Syntax: Float, meters
$Expl damage:
- Amount of damage done inside the inner radius
- Syntax: Float, damage
$Expl blast:
- The intensity of the blast effect when you're within the outer radius
- Syntax: Float, blast effect
$Hitpoints:
- Defines the hitpoints of the asteroid or debris piece. Hitpoints are modified downward by skill level.
- Syntax: Float, hitpoints
Sample
- Single asteroid entry fos retail FS2 table
#Asteroid Types $Name: Small Asteroid $POF file1: ast03.pof $POF file2: asta03.pof $POF file3: astb03.pof $Detail distance: (0, 30, 80, 150) $Max Speed: 60.0 $Expl inner rad: 0.0 $Expl outer rad: 0.0 $Expl damage: 0.0 $Expl blast: 0.0 $Hitpoints: 23 #End $Impact Explosion: ExpMissilehit1 $Impact Explosion Radius: 20.0