Difference between revisions of "GTM Tornado"
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Even given these two considerations, this is an excellent choice in a fast-moving fighter melee. | Even given these two considerations, this is an excellent choice in a fast-moving fighter melee. | ||
+ | |||
+ | {{FS12_Weapons}} | ||
+ | ==Tech Room Data== | ||
+ | The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing. | ||
+ | |||
+ | ==Performance== | ||
+ | ===Statistics=== | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | style="width:200px" | '''Range''' | ||
+ | | style="width:200px" | 1610 m | ||
+ | |- | ||
+ | | '''Rate of Fire''' | ||
+ | | 1 / 2.5 s | ||
+ | |- | ||
+ | | '''Velocity''' | ||
+ | | 230 mps | ||
+ | |- | ||
+ | | '''Damage''' | ||
+ | | 50 | ||
+ | |- | ||
+ | | Against Hullplating | ||
+ | | Excellent | ||
+ | |- | ||
+ | | Against Shields | ||
+ | | Average | ||
+ | |- | ||
+ | | Against Subsystems | ||
+ | | Minimal | ||
+ | |- | ||
+ | | '''Shockwave Radius''' | ||
+ | | 10 m / 20 m | ||
+ | |- | ||
+ | | '''Homing System''' | ||
+ | | Aspect Seeking | ||
+ | |- | ||
+ | | Minimum Lock Time | ||
+ | | 2.25 s | ||
+ | |- | ||
+ | | Turn Rate | ||
+ | | 1.25 s | ||
+ | |} | ||
+ | |||
+ | ===Notes=== | ||
+ | *Missile launches in swarms of 6 missiles that fly in [[Weapons.tbl#$Corkscrew:|corkscrew]] motion. | ||
+ | *Missile must be [[Weapons.tbl#Weapon Flags|locked]] to the target before firing or it will cause full damage. |
Revision as of 09:37, 24 December 2005
The GTM Tornado is the direct descendant of the GTM Hornet swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo. This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.
Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind. First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay. And second, due to the way the Tornado's guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can't shoot 'from the hip' like you can with the Hornet.
Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.
Tech Room Data
The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.
Performance
Statistics
Range | 1610 m |
Rate of Fire | 1 / 2.5 s |
Velocity | 230 mps |
Damage | 50 |
Against Hullplating | Excellent |
Against Shields | Average |
Against Subsystems | Minimal |
Shockwave Radius | 10 m / 20 m |
Homing System | Aspect Seeking |
Minimum Lock Time | 2.25 s |
Turn Rate | 1.25 s |