Difference between revisions of "GTF Apollo"
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''Surprisingly capable, the most surprising thing is that it didn't carry over into FS2, although that could be due to weapons compatibility.''}} | ''Surprisingly capable, the most surprising thing is that it didn't carry over into FS2, although that could be due to weapons compatibility.''}} | ||
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+ | ''I retract the part of my statement about the Apollo not being terribly maneuverable. It is in fact quite agile, much moreso than the later [[GTF Myrmidon]].'' | ||
[[Category:Ship]] | [[Category:Ship]] |
Revision as of 19:45, 26 March 2008
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The GTF Apollo |
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Contents
Description:
FS1 Tech Room Description
The GTF Apollo is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault.
Developer Notes
Original space superiority of the GTA fleet. Highly versatile, often doubles as assault type. Low weapon compatibility.
Performance:
Statistics
Type | Space Superiority |
Manufacturer | Han-Ronald Corp. |
Maneuverability | High (Fair) |
Max Velocity | 60.0 - 82.0 mps |
Max Afterburner Velocity | 140.0 mps |
Armor | Light (Medium) |
Hitpoints | 240 |
Shields | 350 |
Length | 21 m |
Armaments
Freespace 1 | ||
Bank | Guns | Standard Loadout |
1st | 2 | Avenger |
2nd | 2 | ML-16 Laser |
Compatible Primaries | ||
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker |
Freespace 1 | ||
Bank | Capacity | Standard Loadout |
1st | 40 | MX-50 |
2nd | 40 | MX-50 |
Compatible Secondaries | ||
MX-50, D-Missile, Fury, Hornet, Interceptor, EM Pulse |
Veteran Comments
This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more manoeuverability and speed than a Herc. It's tied with the Herc as my favorite ship.
The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well.
I retract the part of my statement about the Apollo not being terribly maneuverable. It is in fact quite agile, much moreso than the later GTF Myrmidon.