Difference between revisions of "GTW Akheton SDG"
m (Undo revision 16117 by Special:Contributions/Ngtm1r (User talk:Ngtm1r) Check a grammar book. However should always be preceded and followd by a punctuation mark. In this case, commas) |
(→Veteran Comments) |
||
Line 21: | Line 21: | ||
Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role. | Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role. | ||
− | |||
− | |||
− | |||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 15:18, 18 July 2008
The Akheton SDG, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. However, the weapon's high energy requirements make it an undesirable choice for dogfighting.
File:Akheton SDG 320x240.jpg |
---|
The Akheton SDG |
Tech Room Data
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.
Performance
Statistics
Range | 750 m | |
Rate of Fire | 2.86 shots per second | |
Velocity | 500 ms-1 | |
Base Damage | 30 | |
Armor Damage | None | 0 |
Shield Damage | Average | 15 |
Subsystem Damage | Full | 30 |
Notes
Veteran Comments
{{Comment|If you're a pilot who likes to disable the turrets of enemy warships whenever the opportunity arises, even if it's not one of your assigned mission goals, you might wish to take the Akheton. In general, however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage. Unless the mission specifically calls for a target to be disabled with minimal damage, one should leave the SDG at home.
The SDG is a surprisingly bad energy hog and will drain your power dry with startling ease. Be prepared to devote extra power to weapons if you want to do sustained firing.
Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role.