Difference between revisions of "Self-destruct"
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− | + | self-destruct | |
+ | Self destruct (Action operator) | ||
+ | Causes the specified ship(s) to self destruct. | ||
+ | Takes 1 or more arguments... | ||
+ | All: Name of ship to self destruct. | ||
+ | |||
+ | *It should be noted that there is a difference between the FS1 SEXP and the FS2 SEXP. While the FS1 SEXP brings the ship's hull straight to zero immediately, the FS2 one brings it down successively. | ||
+ | *In FS1, ships which were destroyed via self-destruct would be shown as 'Destroyed' in the F4 Mission Log. In FS2, they are said to have 'Self-Destructed.' | ||
+ | *This triggers the ship's destruct animation rather than making the ship disappear, if that is what you meant to do, there are better SEXPs ([[ship-vanish]]). | ||
+ | *Self-destruct will not always trigger the (is-destroyed-delay "Ship that self-destructs") SEXP tree, so it is safer to circumvent it by using the (is-event-true-delay "Event that triggers self-destruct"). | ||
+ | |||
+ | [[Category:Retail SEXPs]] |
Latest revision as of 13:13, 31 December 2008
self-destruct Self destruct (Action operator) Causes the specified ship(s) to self destruct. Takes 1 or more arguments... All: Name of ship to self destruct.
- It should be noted that there is a difference between the FS1 SEXP and the FS2 SEXP. While the FS1 SEXP brings the ship's hull straight to zero immediately, the FS2 one brings it down successively.
- In FS1, ships which were destroyed via self-destruct would be shown as 'Destroyed' in the F4 Mission Log. In FS2, they are said to have 'Self-Destructed.'
- This triggers the ship's destruct animation rather than making the ship disappear, if that is what you meant to do, there are better SEXPs (ship-vanish).
- Self-destruct will not always trigger the (is-destroyed-delay "Ship that self-destructs") SEXP tree, so it is safer to circumvent it by using the (is-event-true-delay "Event that triggers self-destruct").