Difference between revisions of "GTM MX-50"
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==Tech Room Data== | ==Tech Room Data== | ||
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|Nice range, but low shield penetration and fairly low damage. Flies a lag-pursuit curve to the target, so high-angle deflection shots are very inaccurate and it is best fired from a 45-degree cone aft of the target or in a head-on pass. | + | {{Comment|Nice range, but low shield penetration and fairly low damage. Flies a lag-pursuit curve to the target, so high-angle deflection shots are very inaccurate and it is best fired from a 45-degree cone aft of the target or in a head-on pass. In your first mission protecting the Orff, judicious use of your MX-50s can wreak a surprising amount of havoc on the waves of Anubis fighters that jump in. |
− | Quite strong, but in later levels, this missile is near useless against the Shivans. All it is | + | |
+ | Quite strong, but in later levels, this missile is near useless against the Shivans. All it does is make them to dump a few of their countermeasures.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Latest revision as of 18:02, 2 April 2009
GTM MX-50
The GTM MX-50 |
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Contents
Tech Room Data
Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.
Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets.
Performance
Statistics - MX-50
Range | 1 500 m | |
Reload time | 0.75 s | |
Velocity | 150 ms-1 | |
Base Damage | 25 | |
Armor Damage | Full | 25 |
Shield Damage | Poor | 10 |
Subsystem Damage | Full | 25 |
Shockwave Radius | 20 / 40 m | |
Type: | Heat Seeking | |
View Cone: | 70 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 0.7 s |
Statistics - Enemy MX-50
Range | 1 800 m | |
Reload time | 0.75 s | |
Velocity | 150 ms-1 | |
Base Damage | 15 | |
Armor Damage | Full | 15 |
Shield Damage | Poor | 6 |
Subsystem Damage | Full | 15 |
Shockwave Radius | 20 / 40 m | |
Type: | Heat Seeking | |
View Cone: | 40 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.0 s |
Notes
Veteran Comments