Difference between revisions of "GTF Apollo"

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{{FS12_Ships}}
 
{{FS12_Ships}}
 
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{{shipimage|image=http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg|caption=The GTF Apollo}}
http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg
 
  
 
==Description:==
 
==Description:==
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===FS1 Tech Room Description===
 
===FS1 Tech Room Description===
  
The Apollo is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.
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The '''GTF Apollo''' is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.
  
 
===Developer Notes===
 
===Developer Notes===
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===Veteran Comments===
 
===Veteran Comments===
GTF Apollo: This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more manoeuverability and speed than a Herc. It's tied with the Herc as my favorite ship.
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''This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more manoeuverability and speed than a Herc. It's tied with the Herc as my favorite ship.''<br>
 
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<br>
 
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''The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well.''
The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well.
 
  
 
==Performance:==
 
==Performance:==
 
 
===Statistics===
 
===Statistics===
 
{|
 
{|
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|-
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
| 60.0 mps/ 82.0 mps
+
| 60.0 - 82.0 mps
 
|-
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
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|}
 
|}
  
===Fighter Armaments===
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===Armaments===
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]''' - 2 x 2
+
 
{| border="1" cellpadding="2"
+
 
|-
+
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
| style="width:300px" | '''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Compatible FS1 Primaries]]'''
+
{| border=1 cellpadding=4 style="border-collapse: collapse"
| style="width:100px" | '''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Standard FS1 Primaries]]'''
+
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''Freespace 1'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Guns
 +
| style="width:160px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 2
 +
| [[GTW Avenger|Avenger]]
 +
|- align="center"
 +
| 2nd
 +
| 2
 +
| [[GTW ML-16|ML-16 Laser]]
 +
|- align="center"
 +
| colspan=3| Compatible Primaries
 
|-
 
|-
| [[GTW ML-16|ML-16 Laser]], Distruptor, Flail, [[GTW Avenger|Avenger]], Prometheus, Leech Cannon, S-Breaker
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| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]
| [[GTW Avenger|Avenger]], [[GTW ML-16|ML-16 Laser]]
 
 
|}
 
|}
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]''' - 2 x 40
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*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
{| border="1" cellpadding="2"
+
{| border=1 cellpadding=4 style="border-collapse: collapse"
|-
+
|- align="center"
| style="width:300px" | '''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Compatible FS1 Secondaries]]'''
+
| colspan=3 style="background:#351515;"| '''Freespace 1'''
| style="width:100px" | '''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Standard FS1 Secondaries]]'''
+
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Capacity
 +
| style="width:160px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 40
 +
| [[GTM MX-50|MX-50]]
 +
|- align="center"
 +
| 2nd
 +
| 40
 +
| [[GTM MX-50|MX-50]]
 +
|- align="center"
 +
| colspan=3| Compatible Secondaries
 
|-
 
|-
| MX-50, D-Missile, Fury, Interceptor, [[GTM Hornet|Hornet]], EM Pulse, Cluster Bomb
+
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]
| MX-50, MX-50
 
 
|}
 
|}

Revision as of 19:43, 25 November 2005

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg
The GTF Apollo


Description:

FS1 Tech Room Description

The GTF Apollo is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault.

Developer Notes

Original space superiority of the GTA fleet. Highly versatile, often doubles as assault type. Low weapon compatibility.

Veteran Comments

This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more manoeuverability and speed than a Herc. It's tied with the Herc as my favorite ship.

The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well.

Performance:

Statistics

Type Space Superiority
Manufacturer Han-Ronald Corp.
Manuverability High (Fair)
Max Velocity 60.0 - 82.0 mps
Max Afterburner Velocity 140.0 mps
Armor Light (Medium)
Hitpoints 240
Shields 350
Length 21 m

Armaments

Freespace 1
Bank Guns Standard Loadout
1st 2 Avenger
2nd 2 ML-16 Laser
Compatible Primaries
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker
Freespace 1
Bank Capacity Standard Loadout
1st 40 MX-50
2nd 40 MX-50
Compatible Secondaries
MX-50, D-Missile, Fury, Hornet, Interceptor, EM Pulse