Difference between revisions of "GTF Apollo"
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{{FS12_Ships}} | {{FS12_Ships}} | ||
− | + | {{shipimage|image=http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg|caption=The GTF Apollo}} | |
− | http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg | ||
==Description:== | ==Description:== | ||
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===FS1 Tech Room Description=== | ===FS1 Tech Room Description=== | ||
− | The Apollo is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault. | + | The '''GTF Apollo''' is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault. |
===Developer Notes=== | ===Developer Notes=== | ||
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | + | ''This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more manoeuverability and speed than a Herc. It's tied with the Herc as my favorite ship.''<br> | |
− | + | <br> | |
− | + | ''The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well.'' | |
− | The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well. | ||
==Performance:== | ==Performance:== | ||
− | |||
===Statistics=== | ===Statistics=== | ||
{| | {| | ||
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|- | |- | ||
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]''' | | '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]''' | ||
− | | 60.0 | + | | 60.0 - 82.0 mps |
|- | |- | ||
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]''' | | '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]''' | ||
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|} | |} | ||
− | === | + | ===Armaments=== |
− | *'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]''' | + | |
− | {| border= | + | |
− | |- | + | *'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]''' |
− | | style=" | + | {| border=1 cellpadding=4 style="border-collapse: collapse" |
− | | style="width: | + | |- align="center" |
+ | | colspan=3 style="background:#351515;"| '''Freespace 1''' | ||
+ | |- align="center" | ||
+ | | style="width:40px" |Bank | ||
+ | | style="width:60px" |Guns | ||
+ | | style="width:160px" |Standard Loadout | ||
+ | |- align="center" | ||
+ | | 1st | ||
+ | | 2 | ||
+ | | [[GTW Avenger|Avenger]] | ||
+ | |- align="center" | ||
+ | | 2nd | ||
+ | | 2 | ||
+ | | [[GTW ML-16|ML-16 Laser]] | ||
+ | |- align="center" | ||
+ | | colspan=3| Compatible Primaries | ||
|- | |- | ||
− | | [[GTW ML-16|ML-16 Laser]], | + | | colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]] |
− | |||
|} | |} | ||
− | *'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]''' | + | *'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]''' |
− | {| border= | + | {| border=1 cellpadding=4 style="border-collapse: collapse" |
− | |- | + | |- align="center" |
− | | style=" | + | | colspan=3 style="background:#351515;"| '''Freespace 1''' |
− | | style="width: | + | |- align="center" |
+ | | style="width:40px" |Bank | ||
+ | | style="width:60px" |Capacity | ||
+ | | style="width:160px" |Standard Loadout | ||
+ | |- align="center" | ||
+ | | 1st | ||
+ | | 40 | ||
+ | | [[GTM MX-50|MX-50]] | ||
+ | |- align="center" | ||
+ | | 2nd | ||
+ | | 40 | ||
+ | | [[GTM MX-50|MX-50]] | ||
+ | |- align="center" | ||
+ | | colspan=3| Compatible Secondaries | ||
|- | |- | ||
− | | MX-50, D-Missile, Fury | + | | colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]] |
− | | | ||
|} | |} |
Revision as of 19:43, 25 November 2005
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http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg |
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The GTF Apollo |
Contents
Description:
FS1 Tech Room Description
The GTF Apollo is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault.
Developer Notes
Original space superiority of the GTA fleet. Highly versatile, often doubles as assault type. Low weapon compatibility.
Veteran Comments
This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That's not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can't carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn't as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more manoeuverability and speed than a Herc. It's tied with the Herc as my favorite ship.
The Apollo is truly the jack of all trades. Anything a Hercules, Valkyrie, or Ulysses can do, an Apollo can do, though probably not as competently. The adaptablity of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations then any of its more specialized brethern. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn't quick enough, dogfighting but the Ulysses isn't tough enough, or interception but the Valkyrie doesn't pack enough ordance, then the Apollo will take over the task and serve well.
Performance:
Statistics
Type | Space Superiority |
Manufacturer | Han-Ronald Corp. |
Manuverability | High (Fair) |
Max Velocity | 60.0 - 82.0 mps |
Max Afterburner Velocity | 140.0 mps |
Armor | Light (Medium) |
Hitpoints | 240 |
Shields | 350 |
Length | 21 m |
Armaments
Freespace 1 | ||
Bank | Guns | Standard Loadout |
1st | 2 | Avenger |
2nd | 2 | ML-16 Laser |
Compatible Primaries | ||
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker |
Freespace 1 | ||
Bank | Capacity | Standard Loadout |
1st | 40 | MX-50 |
2nd | 40 | MX-50 |
Compatible Secondaries | ||
MX-50, D-Missile, Fury, Hornet, Interceptor, EM Pulse |