Difference between revisions of "Asteroid.tbl"
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===$Damage Type:=== | ===$Damage Type:=== | ||
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*Defines the damage type of the asteroid explosion. '''REQUIRES ADDITIONAL TABLE FILE'''. | *Defines the damage type of the asteroid explosion. '''REQUIRES ADDITIONAL TABLE FILE'''. | ||
*Syntax: '''String''', name of the damage type as referenced in [[armor.tbl]]}} | *Syntax: '''String''', name of the damage type as referenced in [[armor.tbl]]}} | ||
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Revision as of 12:13, 14 June 2009
Revision information.....
- FSO Revision: 5211
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version
Contents
General Format
- Asteroid.tbl is used to define all asteroids and debris pieces in-game.
- #Asteroid Types
- Asteroid and debris data
- #End
- $Impact Explosion:
- Defines the effect used when weapon strikes at asteroid
- Syntax: Filename
- $Impact Explosion Radius:
- Defines the radius of the effect
- Syntax: Value, (meters)
Asteroid and Debris Data
- Used to define asteroid types and their physical characteristics
- First three entries are different sized asteroids, small medium and large respectively
- Next three are debris pieces for the 1st species in the species_defs.tbl
- And so on in series of three
$Name:
- Defines the name of asteroid or debris object
$POF file1:
- Defines the name of the model file (.pof) used for asteroid or debris model
- Syntax: String.pof, filename
$POF file2:
- Note: This does not work for debris chunks. The game will always only use POF file1.
- Defines the name of the alternate asteroid or debris model of the set size
- Syntax: String.pof or none, filename
$POF file3:
- Note: This does not work for debris chunks. The game will always only use POF file1.
- Defines the name of the alternate asteroid model
- If the object in question is has $POF file2: set as none then this entry is not needed
- Syntax: String.pof or none, filename
$Detail distance:
- Definies the distance where the change between different Levels-Of-Details (LODs) occurs
- Syntax: ( Integer list ), comma separated integers, one for each LOD
- Example: (0, 30, 80, 150)
$Max Speed:
- Defines the maximum velocity of the asteroid
- Syntax: Float, meters per second
$Damage Type:
FS2 Open 3.6.10:
- Defines the damage type of the asteroid explosion. REQUIRES ADDITIONAL TABLE FILE.
- Syntax: String, name of the damage type as referenced in armor.tbl
$Expl inner rad:
- Radius at which the full explosion damage is done
- Syntax: Float, meters
$Expl outer rad:
- Maximum radius at which any damage is done
- Syntax: Float, meters
$Expl damage:
- Amount of damage done inside the inner radius
- Syntax: Float, damage
$Expl blast:
- The intensity of the blast effect when you're within the outer radius
- Syntax: Float, blast effect
$Hitpoints:
- Defines the hitpoints of the asteroid or debris piece. Hitpoints are modified downward by skill level.
- Syntax: Float, hitpoints
Sample
- Single asteroid entry fos retail FS2 table
#Asteroid Types $Name: Small Asteroid $POF file1: ast03.pof $POF file2: asta03.pof $POF file3: astb03.pof $Detail distance: (0, 30, 80, 150) $Max Speed: 60.0 $Expl inner rad: 0.0 $Expl outer rad: 0.0 $Expl damage: 0.0 $Expl blast: 0.0 $Hitpoints: 23 #End $Impact Explosion: ExpMissilehit1 $Impact Explosion Radius: 20.0