Difference between revisions of "Subobject and subsystem properties"

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(Linked the detail box properties to the detail box article)
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Allows full collision detection for things painted with the special "invisible" texture (normally ships collide but weapons do not)
 
Allows full collision detection for things painted with the special "invisible" texture (normally ships collide but weapons do not)
 
===$gun_rotation===
 
===$gun_rotation===
===$detail_box===
+
===[[Detail box|$detail_box]]===
====$box_min====
+
====[[Detail box|$box_min]]====
====$box_max====
+
====[[Detail box|$box_max]]====
 +
 
 
===$uvec===
 
===$uvec===
 
===$fvec===
 
===$fvec===
 
===$name===
 
===$name===

Revision as of 21:03, 6 July 2009

Introduction

This page documents the properties that can be applied to subobjects.

Subobject Properties

TODO: For now, just listing everything parsed in the code (a more logical organization probably exists)

$triggered

$dumb_rotate

$special

$no_collisions

Prevents collision detection from occurring on this subobject and all of its children (recursively).

$nocollide_this_only

Prevents collision detection from occurring on this subobject only (children collide normally).

$collide_invisible

Allows full collision detection for things painted with the special "invisible" texture (normally ships collide but weapons do not)

$gun_rotation

$detail_box

$box_min

$box_max

$uvec

$fvec

$name