Difference between revisions of "Species defs.tbl"
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{{Table3610| | {{Table3610| | ||
− | *Defines the name of the standard texture applied to | + | *Defines the name of the standard texture applied to particle-like impact-effect and 'vaporized' ship debris. |
*Syntax: '''String''', filename | *Syntax: '''String''', filename | ||
**Example: ''debris01c''}} | **Example: ''debris01c''}} |
Revision as of 19:15, 8 January 2010
This feature requires FreeSpace Open |
Revision information.....
- FSO Revision: 5211
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version
Species_defs.tbl is a new table added by the Source Code Project which allows the addition of new species types in addition to Terran, Vasudan and Shivan, or to replace these three species. New species can have individual briefing icons, thruster glows, shield hit anis, debris fields, and FRED menu colours. Any new species added here must be added to icons.tbl, asteroid.tbl and sounds.tbl if the game is to work.
Contents
Species Entry
$Species_Name:
FS2 Open 3.6.10:
- Defines the name of the species.
- Syntax: String
- Example: Shivan
$Default IFF:
FS2 Open 3.6.10:
- Defines the species default IFF in FRED.
- Syntax: String, name of the IFF, either as default IFF types or as define in iff_defs.tbl
- Example: Hostile
$FRED Color::
FS2 Open 3.6.10:
- Also $FRED Colour:
- Defines the color used in FRED for this species
- If not defined the fred defaults color to black ( 0, 0, 0 )
- Syntax: ( Color ), three integers, 0 to 255, red, green and blue respectively
- Example: ( 255, 0, 0 )
+Debris_Texture:
FS2 Open 3.6.10:
- Defines the name of the standard texture applied to particle-like impact-effect and 'vaporized' ship debris.
- Syntax: String, filename
- Example: debris01c
+Shield_Hit_ani:
FS2 Open 3.6.10:
- Defines the name of the ani file applied to a species shields when hit.
- Syntax: String, filename
- Example: shivanshield
$ThrustAnims:
FS2 Open 3.6.10:
- +Normal: or +Pri_Normal:
- Defines name of standard thruster animation.
- This maps the image onto the mesh thrusters.
- Syntax: String, filename or <none>
- Example: thruster03
- +Afterburn: or +Pri_Afterburn:
- Defines name of afterburn thruster animation.
- This maps the image onto the mesh thrusters.
- Syntax: String, filename or <none>
- Example: thruster03a
- +Sec_Normal:
- Defines name of secondary standard thruster animation.
- This is rendered as a plane, the image is centered but on the left edge of the image, and located at each of the engines. This causes the image to flicker in size. it also grows and shrinks depending on the thrust.
- Syntax: String, filename
- Example: thruster02-03
- +Sec_Afterburn:
- Defines name of secondary afterburn thruster animation.
- This is rendered as a plane, the image is centered but on the left edge of the image, and located at each of the engines. This causes the image to flicker in size. it also grows and shrinks depending on the thrust.
- Syntax: String, filename
- Example: thruster02-03a
- +Ter_Normal:
- Defines name of tertiary standard thruster animation.
- This is rendered as a halo, the image is centered, and located at each of the engines. This will always be facing the player directly. Used for an engine glow that flickers in size.
- Syntax: String, filename
- Example: thruster03-03
- +Ter_Afterburn:
- Defines name of tertiary afterburn thruster animation.
- This is rendered as a halo, the image is centered, and located at each of the engines. This will always be facing the player directly. Used for an engine glow that flickers.
- Syntax: String, filename
- Example: thruster03-03a
$ThrustGlows:
FS2 Open 3.6.10:
- +Normal:
- Defines name of standard thruster glow bitmap.
- Syntax: String, filename or <none>
- Example: thrusterglow03
- +Afterburn:
- Defines name of standard thruster glow bitmap.
- Syntax: String, filename or <none>
- Example: thrusterglow03a
$AwacsMultiplier:
FS2 Open 3.6.10:
- Defines the awacs multiplier. All ships belonging to the species have their awacs range multiplied by this number.
- Syntax: Float, (multiplier)
- Example: 1.25
Sample Entry
#SPECIES DEFS ;------------------------ ; Terran ;------------------------ $Species_Name: Terran $Default IFF: Friendly $FRED Color: ( 0, 0, 192 ) $MiscAnims: +Debris_Texture: debris01a +Shield_Hit_ani: shieldhit01a $ThrustAnims: +Normal: thruster01 +Afterburn: thruster01a $ThrustGlows: +Normal: thrusterglow01 +Afterburn: thrusterglow01a $AwacsMultiplier: 1.00 ;------------------------ ; Vasudan ;------------------------ $Species_Name: Vasudan $Default IFF: Friendly $FRED Color: ( 0, 128, 0 ) $MiscAnims: +Debris_Texture: debris01b +Shield_Hit_ani: shieldhit01a $ThrustAnims: +Normal: thruster02 +Afterburn: thruster02a $ThrustGlows: +Normal: thrusterglow02 +Afterburn: thrusterglow02a $AwacsMultiplier: 1.25 ;------------------------ ; Shivan ;------------------------ $Species_Name: Shivan $Default IFF: Hostile $FRED Color: ( 192, 0, 0 ) $MiscAnims: +Debris_Texture: debris01c +Shield_Hit_ani: shieldhit01a $ThrustAnims: +Normal: thruster03 +Afterburn: thruster03a $ThrustGlows: +Normal: thrusterglow03 +Afterburn: thrusterglow03a $AwacsMultiplier: 1.50 #END