Difference between revisions of "Silence All Voices (ST:R)"
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==Background== | ==Background== | ||
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==Walkthrough== | ==Walkthrough== | ||
− | You must pick the Isis that's heading towards the jump node first | + | You must pick the Isis that's heading towards the jump node first. The default loadout is sufficient; don't change it. You need some full salvoes of Hornets to take down the transport. Don't overcomplicate it: don't try to disable it or destroy its weapons subsystem. Go for the kill and pray for your wingmen to stay alive long enough. |
Then shoot on sight until there are hostiles around. | Then shoot on sight until there are hostiles around. | ||
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+ | ==Notes== | ||
+ | *In ''Silent Threat: Reborn'', you ''must'' destroy the Isis that's heading towards the jump node. In the original, it was intended to escape. | ||
[[Category:Silent Threat: Reborn]] | [[Category:Silent Threat: Reborn]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 22:48, 9 January 2010
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SILENT THREAT: REBORN MISSION 1
Fighter squadron: 91st Phantoms
Description: Wipe out the Vasudan pilots that survived the overzealous GTA assault. Preserve the Terran-Vasudan alliance.
Background
Walkthrough
You must pick the Isis that's heading towards the jump node first. The default loadout is sufficient; don't change it. You need some full salvoes of Hornets to take down the transport. Don't overcomplicate it: don't try to disable it or destroy its weapons subsystem. Go for the kill and pray for your wingmen to stay alive long enough.
Then shoot on sight until there are hostiles around.
Notes
- In Silent Threat: Reborn, you must destroy the Isis that's heading towards the jump node. In the original, it was intended to escape.