Difference between revisions of "Script - Escort Reticle"
From FreeSpace Wiki
m (→Table Entry) |
m (Now it's good.) |
||
Line 32: | Line 32: | ||
if missiontime ~= nil then | if missiontime ~= nil then | ||
if hu.HUDDrawn then | if hu.HUDDrawn then | ||
− | + | if oldmissiontime ~= missiontime then | |
− | + | if mn.EscortShips ~= nil then | |
− | + | NumberEscorted = #mn.EscortShips | |
− | + | for i= 1,NumberEscorted do | |
− | + | escortedship = mn.EscortShips[i] | |
− | + | if escortedship.Position:getScreenCoords() ~= false then | |
− | + | drawReticle(escortedship) | |
− | + | end | |
− | + | end | |
+ | end | ||
+ | end | ||
end | end | ||
oldmissiontime = missiontime | oldmissiontime = missiontime |
Revision as of 08:10, 25 January 2010
Function
Creates an additional reticle around all ships in the escort list. This script needs a nightly build revision 5834 or later to work.
Table Entry
#Conditional Hooks $Application: FS2_Open $On Game Init: [ drawReticle = function(ship) if ship.Team.Name == "Hostile" then gr.setColor(255,50,50,255) elseif ship.Team.Name == "Friendly" then gr.setColor(0,255,0,255) elseif ship.Team.Name == "Unknown" then gr.setColor(255,255,0,255) end local x local y local x1 local y1 x,y,x1,y1 = gr.drawTargetingBrackets(ship, true) if x ~= nil and y1 ~= nil then gr.drawString(ship.Name, x, y1 + 4) end end ] $On HUD Draw: [ if missiontime == nil then missiontime = mn.getMissionTime() oldmissiontime = missiontime end if missiontime ~= nil then if hu.HUDDrawn then if oldmissiontime ~= missiontime then if mn.EscortShips ~= nil then NumberEscorted = #mn.EscortShips for i= 1,NumberEscorted do escortedship = mn.EscortShips[i] if escortedship.Position:getScreenCoords() ~= false then drawReticle(escortedship) end end end end end oldmissiontime = missiontime end ] #End