Difference between revisions of "Destroyed-or-departed-delay"
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You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP: | You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP: | ||
− | -and | + | -and |
− | --has-arrived-delay | + | --has-arrived-delay |
− | ---Ship | + | ---Ship |
− | ---0 | + | ---0 |
− | --not | + | --not |
− | ---destroyed-or-departed-delay | + | ---destroyed-or-departed-delay |
− | ----Ship | + | ----Ship |
− | ---0 | + | ---0 |
where [[has-arrived-delay]] is needed if the given ship isn't present at mission start. | where [[has-arrived-delay]] is needed if the given ship isn't present at mission start. | ||
[[Category:Retail SEXPs]] | [[Category:Retail SEXPs]] |
Revision as of 21:05, 15 April 2010
destroyed-or-departed-delay Returns true N seconds after all the listed ships or wings have been destroyed or have departed. Takes 2 or more arguments: 1: Delay in seconds after the last ship/wing is destroyed or departed this expression can return true. 2+: Name of a ship or wing
Notes
You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP:
-and --has-arrived-delay ---Ship ---0 --not ---destroyed-or-departed-delay ----Ship ---0
where has-arrived-delay is needed if the given ship isn't present at mission start.