Difference between revisions of "Script - Scripted Mouse"
From FreeSpace Wiki
(edited the parser, moved config file to data/config dir, changed it to .cfg to improve scripts portability) |
m (header, punctuation) |
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| − | + | Draws mouse flight icon and modifies the mouse controls. | |
| − | Draws mouse flight icon and modifies the mouse controls | ||
==Table entry== | ==Table entry== | ||
| Line 579: | Line 578: | ||
==Additional files== | ==Additional files== | ||
| − | Script will accept '''mouse_ret_2.dds''' as the mouse indicator but should the effect be missing the script should revert to simple 2d draw icon (icon is automatically centered). | + | Script will accept '''mouse_ret_2.dds''' as the mouse indicator, but should the effect be missing, the script should revert to simple 2d draw icon (icon is automatically centered). |
[[Category:Scripting_Examples]] | [[Category:Scripting_Examples]] | ||
Revision as of 19:29, 18 April 2010
Draws mouse flight icon and modifies the mouse controls.
Table entry
For example script_mouse-sct.tbm
#Conditional Hooks
$Application: FS2_Open
$On Mission Start:
[
--NEW PARSER
----------------------
-- parser functions --
----------------------
--- get newline and make sure its lowercase
function get_next_line(nfile)
-- read the line
nline = nfile:read("*l")
-- change to lowercase
if nline ~= nil then
nline = nline:lower()
end
return nline
end
--- find keyword and return the place where it ends
function find_keyword(line_to_parse, keyword)
-- find any instances of the keyword
keyword = keyword:lower()
local key_s, key_e = line_to_parse:find(keyword)
-- if we cant find a thing
if key_s == nil then
return nil
end
-- check if the line has been commented away
local comment_s, comment_e = line_to_parse:find("--")
if comment_s == nil then
return key_e
elseif comment_s < key_s then
return nil
end
return key_e
end
--- specific parsing funcs to make things easier to read ---
--- string or rather substring parser
function parse_string(start_key, line_to_parse)
local substring = line_to_parse:sub(start_key)
-- remove empty spaces
local substring_start = substring:find("%a")
substring = substring:sub(substring_start)
return substring
end
--- function to parse numbers
function parse_number(start_key, line_to_parse)
local result = line_to_parse:sub(start_key)
local r_value = result:match('[0-9%.]+')
r_value = tonumber(r_value)
return r_value
end
--- function to parse arrays of numbers
function parse_number_array(start_key, line_to_parse)
-- stuff the array
local r = { }
local p
for p in line_to_parse:gmatch('[0-9%.]+') do
p = tonumber(p)
p = math.floor(p)
table.insert(r, p)
end
return r
end
--- function to parse things
function parse_entry(keyword, mousefile, type, use_same_line)
local new_entry = nil
local return_val
local return_array = {}
local c_line
if use_same_line == false then
c_line = get_next_line(mousefile)
if c_line == nil then
-- end of file
return -2, false, return_array
end
while c_line:len() == 0 do
c_line = get_next_line(mousefile)
if c_line == nil then
-- end of file
return -2, false, return_array
end
end
current_start_line = c_line
else
c_line = use_same_line
end
local c_key = nil
while c_key == nil do
-- we didn't find the thing...
c_key = find_keyword(c_line, keyword)
if c_key == nil then
local comment_s = nil
comment_s = c_line:find("//")
if comment_s ~= nil then
c_line = get_next_line(mousefile)
if c_line == nil then
-- end of file
return -2, false, return_array
end
while c_line:len() == 0 do
c_line = get_next_line(mousefile)
if c_line == nil then
return -2, false, return_array
end
end
else
-- try next entry
return -1, c_line, return_array
end
end
end
if type == "n" then
-- soo... parse a number
return_array[1] = parse_number(c_key, c_line)
return_val = #return_array
return return_val, false, return_array
elseif type == "array_n" then
-- soo... parse an array of numbers
return_array = parse_number_array(c_key, c_line)
return_val = #return_array
return return_val, false, return_array
end
return -1, c_line, return_array
end
function cap_value(min_val, max_val, value)
if min_val > value then
value = min_val
elseif max_val < value then
value = max_val
end
return value
end
-- actual parsing function
function parse_mousefile(mousefile)
use_same_line = false
local current_start_line = use_same_line
local not_new_entry = false
local entry_start = 1
local still_parsing = true
while still_parsing == true do
if use_same_line == false then
use_same_line = get_next_line(mousefile)
end
if use_same_line == nil then
-- end of file
still_parsing = false
break
end
if use_same_line:len() == 0 then
use_same_line = false
else
current_start_line = use_same_line
if entry_start ~= nil then
while entry_start ~= nil do
if not_new_entry == false then
ba.print("\nScripted Mouse Loading\n")
end
local temp_val = nil
local temp_arr = nil
entry_start = nil
temp_val, use_same_line, temp_arr = parse_entry("Sensitivity:", mousefile, "n", use_same_line)
if temp_val == -2 then
break
elseif temp_val ~= -1 then
temp_arr[1] = cap_value(100, 600, temp_arr[1])
ba.print("\tSensitivity: " .. temp_arr[1] .. "\n")
mousesensitivity = temp_arr[1]
end
temp_val, use_same_line, temp_arr = parse_entry("Sensitivity Curve:", mousefile, "n", use_same_line)
if temp_val == -2 then
break
elseif temp_val ~= -1 then
temp_arr[1] = cap_value(0, 6, temp_arr[1])
ba.print("\tSensitivity Curve: " .. temp_arr[1] .. "\n")
mousesensitivitymode = temp_arr[1]
end
temp_val, use_same_line, temp_arr = parse_entry("Control Mode:", mousefile, "n", use_same_line)
if temp_val == -2 then
break
elseif temp_val ~= -1 then
ba.print("\tControl Mode: " .. temp_arr[1] .. "\n")
mousecontrolmode = temp_arr[1]
end
temp_val, use_same_line, temp_arr = parse_entry("Deadzone:", mousefile, "n", use_same_line)
if temp_val == -2 then
break
elseif temp_val ~= -1 then
temp_arr[1] = cap_value(0, 300, temp_arr[1])
ba.print("\tDeadzone: " .. temp_arr[1] .. "\n")
mousedeadzone = temp_arr[1]
end
temp_val, use_same_line, temp_arr = parse_entry("Mouse Invert:", mousefile, "n", use_same_line)
if temp_val == -2 then
break
elseif temp_val ~= -1 then
if temp_arr[1] ~= 0 then
temp_arr[1] = 1
end
ba.print("\tMouse Invert: " .. temp_arr[1] .. "\n")
mouseinvert = temp_arr[1]
end
temp_val, use_same_line, temp_arr = parse_entry("Boundary Limit:", mousefile, "n", use_same_line)
if temp_val == -2 then
break
elseif temp_val ~= -1 then
ba.print("\tBoundary Limit: " .. temp_arr[1] .. "\n")
mouseboundaries = temp_arr[1]
end
temp_val, use_same_line, temp_arr = parse_entry("Indicator Color:", mousefile, "array_n", use_same_line)
if temp_val == -2 then
break
elseif temp_val ~= -1 then
ba.print("\tIndicator Color: " .. temp_val .. "\n")
mousecolors = temp_arr
end
if use_same_line ~= false then
ba.warning("Bogus string in mouse config file: " .. use_same_line)
end
end
else
use_same_line = false
end
end
end
end
--NEW PARSER
function verify_mouse_data()
-- make sure we have a number in deadzone var and not nil
if mousedeadzone == nil then
mousedeadzone = 0
end
-- define some variables
mouse_reset_counter = nil
missiontime_old = 0
missiontime = nil
-- if mouse invert was set to true, then invert the mouse (set it to '-1')
-- otherwise define the multiplier as '1'
if mouseinvert == 1 then
mouseinvert = -1
else
mouseinvert = 1
end
-- check if boundaries are valid
if mouseboundaries == nil then
mouseboundaries = 1
end
-- check that defined control area is not larger than the actual area which can be controlled
local max_limits
max_limits = mousesensitivity * 2 + mousedeadzone * 2 + 10
scr_width = gr.getScreenWidth()
scr_height = gr.getScreenHeight()
if max_limits > scr_width or max_limits > scr_height then
ba.warning("Mouse control area defined to be larger than the window size, please resize")
end
--setup mouse bitmap
mouse_bm = gr.loadTexture("mouse_ret_2.dds", true)
if mouse_bm:isValid() then
no_bitmap = false
mouse_bm_w = mouse_bm:getWidth() / 2
mouse_bm_h = mouse_bm:getHeight() / 2
else
no_bitmap = true
end
end
-----------------------------------------------------------------------
-- check if the file containing mouse references exists
-----------------------------------------------------------------------
filename_mouse = "mouse_script.cfg"
boolmousefileOK = cf.fileExists(filename_mouse, "data/config/", true)
boolscriptmouse = false
-- if file exists
if boolmousefileOK then
-- reset all the variables to nil
mousesensitivity = nil
mousesensitivitymode = nil
mousecontrolmode = nil
mousedeadzone = nil
mouseinvert = nil
mouseboundaries = nil
mousecolor = nil
mousecolors = {}
-- open the file in read only mode
mousefile = cf.openFile(filename_mouse, "r")
-- do the parsing thing
parse_mousefile(mousefile)
-- all data read.. time to close the file
mousefile:close()
-- if these three were found from the cfg file...
if mousesensitivity and mousesensitivitymode and mousecontrolmode then
-- set script to actually run, allow lua to override c coded controls
boolscriptmouse = true
ba.setControlMode(LUA_FULL_CONTROLS)
verify_mouse_data()
else
ba.warning("Scripted mouse's init failed")
end
else
ba.warning("File '" .. filename_mouse .."' not found")
end
------------------------
------ functions -------
------------------------
function mouse_control_A(value, centervalue, axis)
-- get the actual difference from centerpoint
delta = value - centervalue
-- default multiplier to +1
multiplier = 1
-- if we are handling negative values set multiplier to -1
-- and make sure we deal only with positive values
if delta < 0 then
multiplier = -1
delta = math.abs(delta)
end
-- deduct deadzone from the delta
delta = delta - mousedeadzone
if delta < 0 then
delta = 0
end
-- scale delta from 0 to 1 according to defined sensitivity
delta = delta / mousesensitivity
if delta > 1 then
delta = 1
end
-- if we do not have extreme values
-- apply the defined sensitivity curve
if (delta > 0) and (delta < 1) then
delta = math.pow(delta, mousesensitivitymode)
end
-- apply the multiplier
delta = delta * multiplier
return delta
end
------------------------
function do_boundaries_check(limit)
f_mouse_x = nil
f_mouse_y = nil
-- do we go over width limits
if mouse_x <= limit then
f_mouse_x = limit
elseif mouse_x >= (scr_width - limit) then
f_mouse_x = scr_width - limit
end
-- do we go over height limits
if mouse_y <= limit then
f_mouse_y = limit
elseif mouse_y >= (scr_height - limit) then
f_mouse_y = scr_height - limit
end
-- reset the cursor to the nearest boundary
if f_mouse_x ~= nil or f_mouse_y ~= nil then
if f_mouse_x and f_mouse_y then
io.forceMousePosition(f_mouse_x, f_mouse_y)
elseif f_mouse_x then
io.forceMousePosition(f_mouse_x, mouse_y)
else
io.forceMousePosition(mouse_x, f_mouse_y)
end
end
end
function draw_cursor()
if no_bitmap == true then
-- no bitmap defined, so use normal lines
gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x + 20, drawpos_y - 20)
gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x - 20, drawpos_y + 20)
gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x + 20, drawpos_y + 20)
gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x - 20, drawpos_y - 20)
else
-- draw the bitmap centered on the spot
gr.drawMonochromeImage(mouse_bm, drawpos_x - mouse_bm_w, drawpos_y - mouse_bm_h, drawpos_x + mouse_bm_w, drawpos_y + mouse_bm_h)
end
end
function check_mouse_reset()
if mouse_reset_counter == nil then
mouse_center_x = io.getMouseX()
mouse_center_y = io.getMouseY()
mouse_reset_counter = 0
end
end
function force_mouse_control_status()
if io.MouseControlStatus == true then
mouse_reset_on_end = true
io.MouseControlStatus = false
end
end
function set_mouse_colors()
if mousecolors[1] == nil then
gr.setColor(0,64,220,196)
else
gr.setColor(mousecolors[1],mousecolors[2],mousecolors[3],mousecolors[4])
end
end
------------------------
--- end of functions ---
------------------------
]
$Application: FS2_Open
$State: GS_STATE_GAME_PLAY
$On Frame:
[
if boolscriptmouse == true then
-- check for center button reset...
check_mouse_reset()
-- get frametime (used to increment the timer)
frametime = ba.getFrametime()
-- make sure missiontime and old missiontime exist
if missiontime ~= nil then
missiontime_old = missiontime
end
missiontime = mn.getMissionTime()
-- if the setting changes make sure to reset it to false
force_mouse_control_status()
-- check if missiontime is actually running or not
if missiontime ~= missiontime_old then
-- after pause ends (ie. missiontime starts running again)
-- reset the mouse to the center
if end_of_pause == true then
io.forceMousePosition(mouse_center_x, mouse_center_y)
end_of_pause = nil
end
-- increment the center mouse button down counter
if io.isMouseButtonDown(MOUSE_MIDDLE_BUTTON) then
mouse_reset_counter = mouse_reset_counter + frametime
else
mouse_reset_counter = 0
end
-- if center mouse button has been pressed long enough
-- reset the mouse
if mouse_reset_counter > 0.1 then
io.forceMousePosition(mouse_center_x, mouse_center_y)
mouse_reset_counter = 0
end
-- get control values
mouse_x = io.getMouseX()
mouse_y = io.getMouseY()
controls = ba.getControlInfo()
if mousecontrolmode == 1 then
-- make sure we aint gonna go off the boundaries...
do_boundaries_check(mouseboundaries)
-- end of boundaries check
-- define the color of the cursor
-- could use color inheritance!!!
set_mouse_colors()
-- get the actual control values
current_h = mouse_control_A(mouse_x, mouse_center_x, "x")
current_p = mouseinvert * mouse_control_A(mouse_y, mouse_center_y, "y")
-- increment, not replace the existing values
controls.Heading = current_h + controls.Heading
controls.Pitch = current_p + controls.Pitch
-- get draw position
center_x = scr_width / 2
center_y = scr_height / 2
drawpos_x = center_x + (current_h * 300)
drawpos_y = center_y + (current_p * 300)
-- draw cursor
draw_cursor()
end
else
end_of_pause = true
end
end
]
$Application: FS2_Open
$On Mission End:
[
boolscriptmouse = false
ba.setControlMode(NORMAL_CONTROLS)
if mouse_reset_on_end == true then
io.MouseControlStatus = true
end
]
#End
Configuration file
Filename mouse_script.cfg, placed into .../data/config/ directory
Sensitivity: 350 Sensitivity Curve: 1.5 Control Mode: 1 Deadzone: 2 Mouse Invert: 0 Boundary Limit: 20 Indicator Color: 255, 255, 0, 64
- Sensitivity is basically defines the amount of pixels from the center of the screen that the script will read (limited from 100 to 600)
- Sensitivity Curve is exponent for the value
- Control Mode is just option to toggle the - possible, not yet implemented - alternate control modes on
- Deadzone defines the deadzone for the control input
- Mouse Invert allows mouse controls to be inverted
- Boundary Limit defines the limit for the cursor from the edge of the screen.
- Indicator Color defines the used draw color of the mouse flight indicator
Recommendations... (sensitivity + deadzone + boundary limit) * 2 should be greater than the smaller dimension of the screen.
Additional files
Script will accept mouse_ret_2.dds as the mouse indicator, but should the effect be missing, the script should revert to simple 2d draw icon (icon is automatically centered).