Difference between revisions of "Vishnan Beam Weapons"

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(This took forever, so I've added some hidden text detailing how I got all my values.)
 
m (Performance: Decimals removed for whole numbers.)
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===Statistics — ABeamTiny===
 
===Statistics — ABeamTiny===
{{Beam|4 000|20|3.0|Direct|1|1 100|165|3 300}}
+
{{Beam|4 000|20|3|Direct|1|1 100|165|3 300}}
  
 
===Statistics — SABeam===
 
===Statistics — SABeam===
{{Beam|5 550|25|6.0|Direct|1|2 200|528|13 200}}
+
{{Beam|5 550|25|6|Direct|1|2 200|528|13 200}}
  
 
===Statistics — BABeam===
 
===Statistics — BABeam===

Revision as of 18:38, 18 May 2010

Description

Two Vishnan Arbiters attack the SD Lucifer from behind with their primary beam cannons, with additional firepower coming from the GTD Orestes off-screen.

Blue Planet Tech Room Description

Vishnan beam weapons, like those of the Alliance and the Shivans, are relativistic plasma weapons. Unlike their Shivan and Alliance counterparts, Vishnan beams use a strip of gravitationally altered space-time, rather than a magnetic bottle, to guide the beam to its target. Gravity is a significantly less powerful force than electromagnetism, so the power requirements should be enormous and the efficiency reduced, but Vishnan beam weapons nonetheless outperform our own. Hasty examination of Vishnan warship debris suggests that they lack internal heatsinks. Scientists hypothesize that the Vishnans may sink heat through standing subspace gates. Although Vishnan beam weapons are powerful and frequently outperform Shivan equivalents, they do not seem capable of the extreme scalability that allows the Shivans to generate weapons like the Sathanas juggernaught's main guns.

Performance

Statistics — Vishnan AAA

Range 1 800 m
Recharge Time 5 s
Beam Lifetime 1.9 s
Type: Anti fighter
Shots 2
Damage per second 83
Damage per second (sustained) 31
Damage per pulse 157 (total)


Statistics — ABeamTiny

Range 4 000 m
Recharge Time 20 s
Beam Lifetime 3 s
Type: Direct
Shots 1
Damage per second 1 100
Damage per second (sustained) 165
Damage per pulse 3 300


Statistics — SABeam

Range 5 550 m
Recharge Time 25 s
Beam Lifetime 6 s
Type: Direct
Shots 1
Damage per second 2 200
Damage per second (sustained) 528
Damage per pulse 13 200


Statistics — BABeam

Range 7 500 m
Recharge Time 25 s
Beam Lifetime 8 s
Type: Direct
Shots 1
Damage per second 4 785
Damage per second (sustained) 1 531
Damage per pulse 38 280


Statistics — LRABeam

Range 22 500 m
Recharge Time 25 s
Beam Lifetime 7 s
Type: Direct
Shots 1
Damage per second 13 750
Damage per second (sustained) 3 850
Damage per pulse 96 250


Notes

Veteran Comments

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