Difference between revisions of "Template:Beam"
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| '''Damage''' per second | | '''Damage''' per second | ||
| {{{6}}} | | {{{6}}} | ||
+ | |- | ||
+ | | '''Damage''' per second (sustained) | ||
+ | | {{{7}}} | ||
|- | |- | ||
| '''Damage''' per pulse | | '''Damage''' per pulse | ||
− | | {{{ | + | | {{{8}}} |
|} | |} | ||
Line 27: | Line 30: | ||
==Usage== | ==Usage== | ||
− | <nowiki>{{Beam|4500|20|2|Direct|1|5 000|10 000}}</nowiki> | + | <code><nowiki>{{Beam|4500|20|2|Direct|1|5 000|455|10 000}}</nowiki></code> |
+ | |||
+ | Which gives: | ||
− | |||
{| | {| | ||
|- | |- | ||
Line 49: | Line 53: | ||
| '''Damage''' per second | | '''Damage''' per second | ||
| 5 000 | | 5 000 | ||
+ | |- | ||
+ | | '''Damage''' per second (sustained) | ||
+ | | 455 | ||
|- | |- | ||
| '''Damage''' per pulse | | '''Damage''' per pulse | ||
| 10 000 | | 10 000 | ||
|} | |} | ||
+ | |||
+ | ==Note== | ||
+ | Beam stats are based on multiple values found in the weapons table file and are calculated as follows: | ||
+ | |||
+ | :'''Range''': [+Range value] | ||
+ | :'''Recharge Time''': [$Fire Wait value] | ||
+ | :'''Beam Lifetime''': [+Life value] | ||
+ | :'''Type''': [+Type value], where | ||
+ | ::0 = Direct; 1 = Slashing; 2 = Targeting; 3 = Anti fighter; 4 = Fixed | ||
+ | :'''Shots''': [+Shots value] | ||
+ | :'''Damage per second''': [$Damage value] x 5.5 | ||
+ | :'''Damage per second (sustained)''': Damage per pulse / Recharge Time | ||
+ | :'''Damage per pulse''': Damage per second x Beam lifetime | ||
[[Category:Templates|Beam]] | [[Category:Templates|Beam]] | ||
</noinclude> | </noinclude> |
Latest revision as of 09:51, 6 June 2010
Range | {{{1}}} m |
Recharge Time | {{{2}}} s |
Beam Lifetime | {{{3}}} s |
Type: | {{{4}}} |
Shots | {{{5}}} |
Damage per second | {{{6}}} |
Damage per second (sustained) | {{{7}}} |
Damage per pulse | {{{8}}} |
Usage
{{Beam|4500|20|2|Direct|1|5 000|455|10 000}}
Which gives:
Range | 4500 m |
Recharge Time | 20 s |
Beam Lifetime | 2 s |
Type: | Direct |
Shots | 1 |
Damage per second | 5 000 |
Damage per second (sustained) | 455 |
Damage per pulse | 10 000 |
Note
Beam stats are based on multiple values found in the weapons table file and are calculated as follows:
- Range: [+Range value]
- Recharge Time: [$Fire Wait value]
- Beam Lifetime: [+Life value]
- Type: [+Type value], where
- 0 = Direct; 1 = Slashing; 2 = Targeting; 3 = Anti fighter; 4 = Fixed
- Shots: [+Shots value]
- Damage per second: [$Damage value] x 5.5
- Damage per second (sustained): Damage per pulse / Recharge Time
- Damage per pulse: Damage per second x Beam lifetime