Difference between revisions of "Script - Zoom"
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Revision as of 16:07, 17 July 2010
This script enables you to zoom your view so precise aiming is easier.
Table Entry
- To use create an file called zoom-sct.tbm in your date/tables directory and paste the following code into it:
#Conditional Hooks $Application: FS2_Open $On Mission Start: [ -- Some things to tell the script to do something and some default values runZoomScript = true zoomValue = 0.1 normalFOV = 0.75 transitionTime = 2 zooming = false defaultZoomSet = false cameraSet = false -- Setting the values to be used in the $On Frame: hook currentProgr = 0 zoomEndProgress = 100 zoomingIn = false zoomedIn = false zoomingOut = false zoomedOut = true -- Constants for drawing the progress offset_x = 30 offset_y = 70 heigth = 8 width = 80 stepWidth = width / 100 -- Settings for the sensitivity sensitivity = 0.25 -- The camera which is used for zooming (is initialized in the first $Key Pressed: hook) cam = nil function getProgressString() local progressString = "Zooming" if zoomingIn then progressString = progressString .. " in:" elseif zoomingOut then progressString = progressString .. " out:" elseif zoomedIn then progressString = "Zoomed in:" elseif zoomedOut then progressString = "Zoomed out:" else progressString = "Zoomed:" end return progressString end function handleControls() if zoomingIn or zoomedIn then local ci = ba.getControlInfo() ci.Pitch = ci.Pitch * sensitivity ci.Heading = ci.Heading * sensitivity ci.Bank = ci.Bank * sensitivity end end function drawProgress() progressString = getProgressString() local stringWidth = gr.getStringWidth(progressString); gr.drawString(progressString,30,70) local realOffset_x = offset_x + stringWidth + 10 gr.drawRectangle(realOffset_x, offset_y,realOffset_x + width, offset_y + heigth, zoomedIn) local frameTime = ba.getFrametime() local progressLineOffset_x = realOffset_x + stepWidth * currentProgr gr.drawLine(progressLineOffset_x, offset_y, progressLineOffset_x, offset_y + heigth) local thisFrameProg = (frameTime / transitionTime) * zoomEndProgress if zoomingIn then currentProgr = currentProgr + thisFrameProg if currentProgr >= 100 then currentProgr = 100 zoomingIn = false zoomedIn = true end elseif zoomingOut then currentProgr = currentProgr - thisFrameProg if currentProgr <= 0 then currentProgr = 0 zoomedOut = true zoomingOut = false zooming = false end end end ] $On Mission End: [ if runZoomScript then runZoomScript = false if defaultZoomSet then cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely end end ] $On Frame: [ if runZoomScript then if zooming then handleControls() drawProgress() end end ] $State: GS_STATE_GAME_PLAY $KeyPress: d $On Key Pressed: [ if runZoomScript then if not cameraSet then if #gr.Cameras > 0 then cam = gr.Cameras[1] end end if not zooming then plr = hv.Player if plr:isValid() then if cam:isValid() then if currentProgr > 0 and currentProgr < 100 then stepWidth = width / currentProgr -- Setting the stepWidth in case the zoom may not have been completed end zoomEndProgress = 100 zooming = true zoomingIn = true zoomedIn = false zoomedOut = false zoomingOut = false if not defaultZoomSet then normalFOV = cam.FOV defaultZoomSet = true end zoom = normalFOV * zoomValue ba.setControlMode(LUA_FULL_CONTROLS) cam:setFOV(zoom,transitionTime,transitionTime / 2,transitionTime / 4) end end end end ] $On Key Released: [ if runZoomScript then if zooming then plr = hv.Player if plr:isValid() then if cam:isValid() then stepWidth = width / 100 zoomingIn = false zoomingOut = true zoomedIn = false zoomedOut = false if currentProgr > 0 then zoomEndProgress = currentProgr -- Save the progress we made as we begin to zoom back end cam:setFOV(normalFOV,transitionTime,transitionTime / 2,transitionTime / 4) ba.setControlMode(NORMAL_CONTROLS) end end end end ] #End