Difference between revisions of "Script - Zoom"
From FreeSpace Wiki
(New Config options and FRED interface) |
(New config options and bug fixes) |
||
| Line 8: | Line 8: | ||
$Application: FS2_Open | $Application: FS2_Open | ||
| − | $On Game Init: | + | $On Game Init:[[zoom_init.lua]] |
| + | $On Key Pressed: [[zoom_KeyDn.lua]] | ||
| + | $On Key Released: [[zoom_KeyUp.lua]] | ||
| + | |||
| + | $Application: FS2_Open | ||
| + | $On Mission Start: | ||
| + | [ | ||
| + | if not runZoomScript then | ||
| + | runZoomScript = true | ||
| + | end | ||
| + | ] | ||
| + | |||
| + | $On Mission End: | ||
| + | [ | ||
| + | if runZoomScript then | ||
| + | runZoomScript = false | ||
| + | if defaultZoomSet and cam:isValid() then | ||
| + | cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely | ||
| + | end | ||
| + | removeTemps() | ||
| + | end | ||
| + | ] | ||
| + | |||
| + | $On Frame: | ||
[ | [ | ||
| + | if not hu.HUDDrawn then | ||
| + | return -- Don't even think about drawing if HUD is not shown! | ||
| + | end | ||
| + | if runZoomScript then | ||
| + | if zooming then | ||
| + | handleControls() | ||
| + | |||
| + | drawProgress() | ||
| + | end | ||
| + | end | ||
| + | ] | ||
| + | |||
| + | #End | ||
| + | </pre> | ||
| + | |||
| + | After this create the file '''zoom_init.lua''' int your ''data/scripts'' folder and paste the following into it: | ||
| + | <pre> | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
-------- utility functions -------- | -------- utility functions -------- | ||
| Line 173: | Line 213: | ||
if key_s == nil then -- malformatted line | if key_s == nil then -- malformatted line | ||
| − | + | return "Malformatted line: " .. line .. "\nSkipping..." | |
| − | |||
end | end | ||
| Line 183: | Line 222: | ||
if val_s == nil then | if val_s == nil then | ||
-- We have no value | -- We have no value | ||
| − | + | return "Keyword '" .. keyword .. "' hasn't specified a value. Skipping..." | |
| − | |||
end | end | ||
end | end | ||
| Line 194: | Line 232: | ||
if val ~= nil then | if val ~= nil then | ||
val = trim(val) | val = trim(val) | ||
| + | keyword = trim(keyword) | ||
local setFunc = getSetFunc(keyword) | local setFunc = getSetFunc(keyword) | ||
if setFunc == nil then | if setFunc == nil then | ||
| − | + | return "Unknown keyword: '" .. keyword .. "'" | |
| − | |||
end | end | ||
setFunc(val) | setFunc(val) | ||
| Line 262: | Line 300: | ||
return | return | ||
end | end | ||
| − | zoomKey=key | + | zoomKey = key |
end | end | ||
| Line 271: | Line 309: | ||
return | return | ||
end | end | ||
| − | zoomLockKey=key | + | zoomLockKey = key |
| + | end | ||
| + | |||
| + | setTable["Progress Offset X"]= | ||
| + | function(value) | ||
| + | local val = tonumber(value) | ||
| + | if val == nil then | ||
| + | ba.warning("Non numeric value given to 'Progress Offset X'. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | offset_x = val | ||
end | end | ||
| + | |||
| + | setTable["Progress Offset Y"]= | ||
| + | function(value) | ||
| + | local val = tonumber(value) | ||
| + | if val == nil then | ||
| + | ba.warning("Non numeric value given to 'Progress Offset >'. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | offset_Y = val | ||
| + | end | ||
| + | |||
| + | setTable["Progress Height"]= | ||
| + | function(value) | ||
| + | local val = tonumber(value) | ||
| + | if val == nil then | ||
| + | ba.warning("Non numeric value given to 'Progress Height'. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | heigth = val | ||
| + | end | ||
| + | |||
| + | setTable["Progress Width"]= | ||
| + | function(value) | ||
| + | local val = tonumber(value) | ||
| + | if val == nil then | ||
| + | ba.warning("Non numeric value given to 'Progress Width'. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | width = val | ||
| + | end | ||
| + | |||
| + | offset_x = 30 | ||
| + | offset_y = 70 | ||
| + | heigth = 8 | ||
| + | width = 80 | ||
end | end | ||
local function readConfig() | local function readConfig() | ||
| − | if cf.fileExists(configFile) then | + | if cf.fileExists(configFile, "data/config", true) then |
local config = cf.openFile(configFile) | local config = cf.openFile(configFile) | ||
if config:isValid() then | if config:isValid() then | ||
initSetTable() | initSetTable() | ||
| + | local lineNumber = 0 | ||
local parse = true | local parse = true | ||
while parse do | while parse do | ||
| + | lineNumber = lineNumber + 1 | ||
local line = getNextLine(config) | local line = getNextLine(config) | ||
if line == nil then | if line == nil then | ||
| Line 287: | Line 372: | ||
break | break | ||
end | end | ||
| − | parseLine(line) -- parse the found line | + | local error = parseLine(line) -- parse the found line |
| + | if error ~= nil then | ||
| + | ba.warning(configFile .. " [" .. tostring(lineNumber) .. "] : " .. error) | ||
| + | end | ||
end | end | ||
else | else | ||
| Line 296: | Line 384: | ||
end | end | ||
end | end | ||
| − | |||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
| Line 501: | Line 588: | ||
function zoomIn() | function zoomIn() | ||
| − | if not | + | if not cam or not cam:isValid() then |
| − | if | + | for i=1,#gr.Cameras do |
| − | + | if gr.Cameras[i].Name == "Main camera" then -- There is no better method than this :( | |
| + | cam = gr.Cameras[i] | ||
| + | end | ||
end | end | ||
end | end | ||
if not zooming then | if not zooming then | ||
if hv.Player:isValid() then | if hv.Player:isValid() then | ||
| − | if cam:isValid() then | + | if cam ~= nil and cam:isValid() then |
| − | |||
if isAllowedToZoom() then | if isAllowedToZoom() then | ||
if currentProgr > 0 and currentProgr < 100 then | if currentProgr > 0 and currentProgr < 100 then | ||
| Line 542: | Line 630: | ||
if zooming and not zoomOutOverride then | if zooming and not zoomOutOverride then | ||
if hv.Player:isValid() then | if hv.Player:isValid() then | ||
| − | if cam:isValid() then | + | if cam ~= nil and cam:isValid() then |
stepWidth = width / 100 | stepWidth = width / 100 | ||
| Line 567: | Line 655: | ||
function drawProgress() | function drawProgress() | ||
progressString = getProgressString() | progressString = getProgressString() | ||
| + | |||
| + | gr.setColor(0,255,0) | ||
local stringWidth = gr.getStringWidth(progressString); | local stringWidth = gr.getStringWidth(progressString); | ||
gr.drawString(progressString,30,70) | gr.drawString(progressString,30,70) | ||
| + | |||
local realOffset_x = offset_x + stringWidth + 10 | local realOffset_x = offset_x + stringWidth + 10 | ||
gr.drawRectangle(realOffset_x, offset_y,realOffset_x + width, offset_y + heigth, zoomedIn) | gr.drawRectangle(realOffset_x, offset_y,realOffset_x + width, offset_y + heigth, zoomedIn) | ||
| Line 620: | Line 711: | ||
zooming = false | zooming = false | ||
defaultZoomSet = false | defaultZoomSet = false | ||
| − | + | configFile = "zoom_config.cfg" | |
| − | configFile = " | ||
zoomOutOverride = false | zoomOutOverride = false | ||
linkedZoom = true | linkedZoom = true | ||
| Line 630: | Line 720: | ||
lockedZoom = false | lockedZoom = false | ||
| − | + | ||
-- Setting the values to be used in the $On Frame: hook | -- Setting the values to be used in the $On Frame: hook | ||
currentProgr = 0 | currentProgr = 0 | ||
| Line 676: | Line 766: | ||
-- Initialize the rest | -- Initialize the rest | ||
init() | init() | ||
| − | |||
| − | + | ba.print("Zoom Script initialized!") | |
| − | |||
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</pre> | </pre> | ||
| Line 754: | Line 809: | ||
Key: d | Key: d | ||
Zoom Lock Key: Alt-d | Zoom Lock Key: Alt-d | ||
| + | |||
| + | -- Displaying Values | ||
| + | Progress Offset X: 30 | ||
| + | Progress Offset Y: 70 | ||
| + | Progress Height: 8 | ||
| + | Progress Width: 80 | ||
-- Setting ship class options | -- Setting ship class options | ||
| Line 760: | Line 821: | ||
-- Setting weapon class options | -- Setting weapon class options | ||
Allowed Weapon Class: **all** | Allowed Weapon Class: **all** | ||
| + | |||
</pre> | </pre> | ||
[[Category:Scripting Examples|Zoom]] | [[Category:Scripting Examples|Zoom]] | ||
Revision as of 17:52, 17 September 2010
This script enables you to zoom your view so precise aiming is easier. It includes a config file that specifies the values the script will use. It also features a FRED SEXP interface so A FREDer can force a zoom-in (or -out) as needed. For more documentation check out this thread.
Table Entry
- To use create an file called zoom-sct.tbm in your date/tables directory and paste the following code into it:
#Conditional Hooks $Application: FS2_Open $On Game Init:[[zoom_init.lua]] $On Key Pressed: [[zoom_KeyDn.lua]] $On Key Released: [[zoom_KeyUp.lua]] $Application: FS2_Open $On Mission Start: [ if not runZoomScript then runZoomScript = true end ] $On Mission End: [ if runZoomScript then runZoomScript = false if defaultZoomSet and cam:isValid() then cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely end removeTemps() end ] $On Frame: [ if not hu.HUDDrawn then return -- Don't even think about drawing if HUD is not shown! end if runZoomScript then if zooming then handleControls() drawProgress() end end ] #End
After this create the file zoom_init.lua int your data/scripts folder and paste the following into it:
-------------------------------------------------------------
-------- utility functions --------
-------------------------------------------------------------
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function isAllIdent(check)
check = check:lower()
if check == "**all**" then
return true
else
return false
end
end
function indexOf(t,val)
for k,v in ipairs(t) do
if v == val then
return k
end
end
end
-------------------------------------------------------------
---- defining functions used for parsing the config file ----
-------------------------------------------------------------
-- gets the next line out of the file
local function getNextLine(file)
if file:isValid() then
local line = file:read("*l")
return line
else
ba.warning("Invalid file handle pased to readLine function")
return nil
end
end
-- looks up the set function which is connected to the specified keyword
local function getSetFunc(keyword)
keyword = keyword:lower()
for i,v in pairs(setTable) do
index = i:lower()
if index == keyword then
return v
end
end
return nil
end
local function addAllowedShipClass(value)
if isAllIdent(value) then
allowedShips = {}
allowedShips[1] = value
return false
end
if allowedShips[1] == nil or not isAllIdent(allowedShips[1]) then
if indexOf(allowedShips,value) ~= nil then
ba.warning("Ship " .. value .. " was specified more than once. Skipping...")
return false
end
local ship = tb.ShipClasses[value]
if ship ~= nil and ship:isValid() then
table.insert(allowedShips, value)
return true
else
ba.warning("Specified ship class '" .. value .. "' does not exist.")
return false
end
end
end
local function addRestrictedShipClass(value)
if isAllIdent(value) then
restrictedShips = {}
restrictedShips[1] = value
return
end
if restrictedShips[1] == nil or not isAllIdent(restrictedShips[1]) then
if indexOf(restrictedShips,value) ~= nil then
ba.warning("Ship " .. value .. " was specified more than once. Skipping...")
return false
end
local ship = tb.ShipClasses[value]
if ship ~= nil and ship:isValid() then
table.insert(restrictedShips, value)
return true
else
ba.warning("Specified ship class '" .. value .. "' does not exist.")
return false
end
end
end
local function addAllowedWeaponClass(value)
if isAllIdent(value) then
allowedWeapons = {}
allowedWeapons[1] = value
return false
end
if allowedWeapons[1] == nil or not isAllIdent(allowedWeapons[1]) then
if indexOf(allowedWeapons,value) ~= nil then
ba.warning("Weapon " .. value .. " was specified more than once. Skipping...")
return false
end
local weapon = tb.WeaponClasses[value]
if weapon ~= nil and weapon:isValid() then
table.insert(allowedWeapons, value)
return true
else
ba.warning("Specified weapon class '" .. value .. "' does not exist.")
return false
end
end
end
local function addRestrictedWeaponClass(value)
if isAllIdent(value) then
restrictedWeapons = {}
restrictedWeapons[1] = value
return false
end
if restrictedWeapons[1] == nil or not isAllIdent(restrictedWeapons[1]) then
if indexOf(restrictedWeapons,value) ~= nil then
ba.warning("Weapon " .. value .. " was specified more than once. Skipping...")
return false
end
local weapon = tb.WeaponClasses[value]
if weapon ~= nil and weapon:isValid() then
table.insert(restrictedWeapons, value)
return true
else
ba.warning("Specified weapon class '" .. value .. "' does not exist.")
return false
end
end
end
local function parseLine(line)
if line == nil or line == "" then -- Check if this line needs to be parsed
return
end
local comm_s, comm_e = line:find("--",1,true)
if comm_s ~= nil then
line = line:sub(1,(comm_s - 1))
end
if line == "" then -- was the line fully commented away?
return -- Nothing to be done...
end
local key_s, key_e = line:find(":",1,true)
local val_s, val_e = line:find("%a",key_e)
if key_s == nil then -- malformatted line
return "Malformatted line: " .. line .. "\nSkipping..."
end
local keyword = line:sub(1,(key_e - 1))
if val_s == nil then -- Maybe we_ve got a digit value
val_s, val_e = line:find("%d",key_e) -- search for them
if val_s == nil then
-- We have no value
return "Keyword '" .. keyword .. "' hasn't specified a value. Skipping..."
end
end
keyword = keyword:lower() -- make the keyword lowercase
local val = line:sub(val_s, line:len())
if val ~= nil then
val = trim(val)
keyword = trim(keyword)
local setFunc = getSetFunc(keyword)
if setFunc == nil then
return "Unknown keyword: '" .. keyword .. "'"
end
setFunc(val)
else
return
end
end
local function initSetTable()
setTable = {}
setTable["Zoom Factor"]=
function(value)
local val = tonumber(value)
if val == nil then
return
ba.warning("Non numeric value given to 'Zoom Factor'. Skipping...")
end
zoomValue = val
end
setTable["Transition Time"]=
function(value)
local val = tonumber(value)
if val == nil then
ba.warning("Non numeric value given to 'Transition Time'. Skipping...")
return
end
transitionTime = val
end
setTable["Sensitivity"]=
function(value)
local val = tonumber(value)
if val == nil then
ba.warning("Non numeric value given to 'Sensitivity'. Skipping...")
return
end
sensitivity = val
end
setTable["Allowed Ship Class"]=addAllowedShipClass
setTable["Restricted Ship Class"]=addRestrictedShipClass
setTable["Allowed Weapon Class"]=addWeaponClass
setTable["Restricted Weapon Class"]=addRestrictedWeaponClass
setTable["Linked Zoom"]=
function(value)
local yesKey = "yes"
value = value:lower()
if value == yesKey then
linkedZoom = true
else
linkedZoom = false
end
end
setTable["Key"]=
function(key)
if key == nil then
ba.warning("Invalid value given for 'Key'. Skipping...")
return
end
zoomKey = key
end
setTable["Zoom Lock Key"]=
function(key)
if key == nil then
ba.warning("Invalid value given for 'Zoom Lock Key'. Skipping...")
return
end
zoomLockKey = key
end
setTable["Progress Offset X"]=
function(value)
local val = tonumber(value)
if val == nil then
ba.warning("Non numeric value given to 'Progress Offset X'. Skipping...")
return
end
offset_x = val
end
setTable["Progress Offset Y"]=
function(value)
local val = tonumber(value)
if val == nil then
ba.warning("Non numeric value given to 'Progress Offset >'. Skipping...")
return
end
offset_Y = val
end
setTable["Progress Height"]=
function(value)
local val = tonumber(value)
if val == nil then
ba.warning("Non numeric value given to 'Progress Height'. Skipping...")
return
end
heigth = val
end
setTable["Progress Width"]=
function(value)
local val = tonumber(value)
if val == nil then
ba.warning("Non numeric value given to 'Progress Width'. Skipping...")
return
end
width = val
end
offset_x = 30
offset_y = 70
heigth = 8
width = 80
end
local function readConfig()
if cf.fileExists(configFile, "data/config", true) then
local config = cf.openFile(configFile)
if config:isValid() then
initSetTable()
local lineNumber = 0
local parse = true
while parse do
lineNumber = lineNumber + 1
local line = getNextLine(config)
if line == nil then
parse = false
break
end
local error = parseLine(line) -- parse the found line
if error ~= nil then
ba.warning(configFile .. " [" .. tostring(lineNumber) .. "] : " .. error)
end
end
else
ba.warning("Handle to config file is invalid. Is the file readable?")
end
else
ba.warning("No config file found. Returning to default")
end
end
-------------------------------------------------------------
------these functions will be use for the FRED interface-----
-------------------------------------------------------------
function zoom_zoomIn()
if defaultZoomSet and cam:isValid() then
cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely
end
fredOverride = true
zoomIn()
end
function zoom_zoomOut()
fredOverride = false
zoomOut()
end
function zoom_alS(ship)
if addAllowedShipClass(ship) then
table.insert(tempAllowedShip, ship)
end
end
function zoom_alW(weapon)
if addAllowedWeaponClass(weapon) then
table.insert(tempAllowedWeapon, weapon)
end
end
function zoom_reS(ship)
if addRestrictedShipClass(ship) then
table.insert(tempRestrictedShip, ship)
end
end
function zoom_reW(weapon)
if addRestrictedWeaponClass(weapon) then
table.insert(tempRestrictedWeapon, weapon)
end
end
-------------------------------------------------------------
------ defining functions used in the script ------
-------------------------------------------------------------
function removeTemps()
for i,v in ipairs(tempAllowedShip) do
index = indexOf(allowedShips,v)
if index ~= nil then
allowedShips[index]=nil
end
end
for i,v in ipairs(tempRestrictedShip) do
index = indexOf(restrictedShips,v)
if index ~= nil then
restrictedShips[index]=nil
end
end
for i,v in ipairs(tempAllowedWeapon) do
index = indexOf(allowedWeapons,v)
if index ~= nil then
allowedWeapons[index]=nil
end
end
for i,v in ipairs(tempRestrictedWeapon) do
index = indexOf(restrictedWeapons,v)
if index ~= nil then
restrictedWeapons[index]=nil
end
end
end
local function checkTables(allTbl,restrTbl, checkHandle)
if checkHandle == nil then
return false
end
if allTbl ~= nil and restrTbl ~= nil then
if #allTbl > 0 then
if isAllIdent(allTbl[1]) then
if #restrTbl > 0 then
if isAllIdent(restrTbl[1]) then
return true
end
end
for i,v in ipairs(restrTbl) do
if checkHandle.Name == v then
return false
end
end
return true
elseif isAllIdent(restrTbl[1]) then
if #allTbl > 0 then
if isAllIdent(allTbl[1]) then
return true
end
end
for i,v in ipairs(allTbl) do
if checkHandle.Name == v then
return true
end
end
return false
else
local allowed = false
for i,v in ipairs(allTbl) do
if checkHandle.Name == v then
allowed = true
break
end
end
for i,v in ipairs(restrTbl) do
if checkHandle.Name == v then
allowed = false
break
end
end
return allowed
end
end
end
return true
end
function isAllowedShip(shipClass)
return checkTables(allowedShips,restrictedShips,shipClass)
end
function isAllowedWeapon(weaponClass)
return checkTables(allowedWeapons,restrictedWeapons,weaponClass)
end
function getProgressString()
local progressString = "Zooming"
if zoomingIn then
progressString = progressString .. " in:"
elseif zoomingOut then
progressString = progressString .. " out:"
elseif zoomedIn then
progressString = "Zoomed in:"
elseif zoomedOut then
progressString = "Zoomed out:"
else
progressString = "Zoomed:"
end
return progressString
end
function handleControls()
if zoomingIn or zoomedIn then
if currentProgr > 0 then
local tempSensValue = sensitivity * 100 / currentProgr
if tempSensValue <= 1 then
local ci = ba.getControlInfo()
ci.Pitch = ci.Pitch * tempSensValue
ci.Heading = ci.Heading * tempSensValue
ci.Bank = ci.Bank * tempSensValue
end
end
end
end
function isAllowedToZoom()
local allowedShip = isAllowedShip(hv.Player.Class)
local allowedWeapon = true
local primWeaponBank = hv.Player.PrimaryBanks
if not linkedZoom and primWeaponBank.Linked then
allowedWeapon = false
else
for i=0, #primWeaponBank do
local v = primWeaponBank[i]
if v.Armed then
if isAllowedWeapon(tb.WeaponClasses[v.WeaponClass.Name]) then
allowedWeapon = true
break
else
allowedWeapon = false
end
end
end
if allowedWeapon then
local secWeaponBank = hv.Player.SecondaryBanks
for i=0, #secWeaponBank do
local v = secWeaponBank[i]
if v.Armed then
if isAllowedWeapon(tb.WeaponClasses[v.WeaponClass.Name]) then
allowedWeapon = true
break
else
allowedWeapon = false
end
end
end
end
end
return allowedShip and allowedWeapon
end
function zoomIn()
if not cam or not cam:isValid() then
for i=1,#gr.Cameras do
if gr.Cameras[i].Name == "Main camera" then -- There is no better method than this :(
cam = gr.Cameras[i]
end
end
end
if not zooming then
if hv.Player:isValid() then
if cam ~= nil and cam:isValid() then
if isAllowedToZoom() then
if currentProgr > 0 and currentProgr < 100 then
stepWidth = width / currentProgr -- Setting the stepWidth in case the zoom may not have been completed
end
zoomEndProgress = 100
zooming = true
zoomingIn = true
zoomedIn = false
zoomedOut = false
zoomingOut = false
if not defaultZoomSet then
normalFOV = cam.FOV
defaultZoomSet = true
end
zoom = normalFOV * zoomValue
ba.setControlMode(LUA_FULL_CONTROLS)
cam:setFOV(zoom,transitionTime,transitionTime / 2,transitionTime / 4)
end
end
end
end
end
function zoomOut()
if zooming and not zoomOutOverride then
if hv.Player:isValid() then
if cam ~= nil and cam:isValid() then
stepWidth = width / 100
zoomingIn = false
zoomingOut = true
zoomedIn = false
zoomedOut = false
if currentProgr > 0 then
zoomEndProgress = currentProgr -- Save the progress we made as we begin to zoom back
end
cam:setFOV(normalFOV,transitionTime,transitionTime / 2,transitionTime / 4)
ba.setControlMode(NORMAL_CONTROLS)
fredOverride = false
end
end
end
end
function drawProgress()
progressString = getProgressString()
gr.setColor(0,255,0)
local stringWidth = gr.getStringWidth(progressString);
gr.drawString(progressString,30,70)
local realOffset_x = offset_x + stringWidth + 10
gr.drawRectangle(realOffset_x, offset_y,realOffset_x + width, offset_y + heigth, zoomedIn)
local frameTime = ba.getFrametime()
local progressLineOffset_x = realOffset_x + stepWidth * currentProgr
gr.drawLine(progressLineOffset_x, offset_y, progressLineOffset_x, offset_y + heigth)
if not isAllowedToZoom() and not zoomOutOverride then
if zoomingIn or zoomedIn then
zoomOut()
zoomOutOverride = true
end
end
local thisFrameProg = (frameTime / transitionTime) * zoomEndProgress
if zoomingIn then
currentProgr = currentProgr + thisFrameProg
if currentProgr >= 100 then
currentProgr = 100
zoomingIn = false
zoomedIn = true
end
elseif zoomingOut then
currentProgr = currentProgr - thisFrameProg
if currentProgr <= 0 then
currentProgr = 0
zoomOutOverride = false
zoomedOut = true
zoomingOut = false
zooming = false
end
end
end
local function init()
if useConfig then
readConfig() -- read the config file if exists
end
end
local function initVars()
-- Some things to tell the script to do something and some default values
runZoomScript = false
useConfig = true
zoomValue = 0.1
normalFOV = 0.75
transitionTime = 2
zooming = false
defaultZoomSet = false
configFile = "zoom_config.cfg"
zoomOutOverride = false
linkedZoom = true
zoomKey = "d"
zoomLockKey = nil
fredOverride=false
lockedZoom = false
-- Setting the values to be used in the $On Frame: hook
currentProgr = 0
zoomEndProgress = 100
zoomingIn = false
zoomedIn = false
zoomingOut = false
zoomedOut = true
-- Constants for drawing the progress
offset_x = 30
offset_y = 70
heigth = 8
width = 80
stepWidth = width / 100
-- Settings for the sensitivity
sensitivity = 0.25
-- The camera which is used for zooming (is initialized in the first $Key Pressed: hook)
cam = nil
-- Tables that hold the allowe/restricted informations
-- Ships
allowedShips = {"**all**"}
tempAllowedShip = {}
restrictedShips = {}
tempRestrictedShip = {}
-- Weapons
allowedWeapons = {"**all**"}
tempAllowedWeapon = {}
restrictedWeapons = {}
tempRestrictedWeapon = {}
end
-- Initialize the global variables
initVars()
-- Initialize the rest
init()
ba.print("Zoom Script initialized!")
Then create the file zoom_KeyDn.lua and zoom_KeyUp.lua in your data/scripts directory and paste the following into then:
zoom_KeyDn.lua:
if runZoomScript and not fredOverride then if hv.Key:lower() == zoomLockKey:lower() then if lockedZoom then lockedZoom = false zoomOut() else lockedZoom = true zoomIn() end elseif hv.Key:lower() == zoomKey:lower() then zoomIn() end end
zoom_KeyUp.lua:
if runZoomScript and not fredOverride then if not lockedZoom then if hv.Key:lower() == zoomKey:lower() then zoomOut() end end end
After this create a file named zoom_config.cfg in your data/config directory and paste the following text into it:
-- Setting standart values Zoom Factor: 0.1 Transition Time: 2 Sensitivity: 0.25 Linked Zoom: YES Key: d Zoom Lock Key: Alt-d -- Displaying Values Progress Offset X: 30 Progress Offset Y: 70 Progress Height: 8 Progress Width: 80 -- Setting ship class options Allowed Ship Class: **all** -- Setting weapon class options Allowed Weapon Class: **all**