Difference between revisions of "Paveway"
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|While the [[Archer]] is really more useful for destroying beam cannons, this weapon is absolutely essential in certain missions (most notably [[Pawns on a Board of Bone]]) where you have to destroy subsystems. The only thing that is needed to use this is maneuver yourself to get a clear shot at your target subsystem and fire off one or two of these.}} | + | {{Comment|While the [[Archer]] is really more useful for destroying beam cannons, this weapon is absolutely essential in certain missions (most notably [[Pawns on a Board of Bone]]) where you have to destroy subsystems. The only thing that is needed to use this is maneuver yourself to get a clear shot at your target subsystem and fire off one or two of these. |
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+ | Also, you can't put an [[Archer]] on, say, a [[UEF Kentauroi]]. Speaking of which, the Kentauroi can fit six Paveway missiles in it's first missile bank. Using these and [[Scalpel]] SDGs can really turn the tide of battle. The GTA Navy is ''incredibly'' reliant on it's large, easy to hit beam emitters for anti-capital work. This is especially apparent in the [[GTCv Chimera]] and [[GTCv Bellerophon]], due to their mimicry of Shivan tactics.}} | ||
[[Category:Blue Planet weapons]] | [[Category:Blue Planet weapons]] |
Revision as of 10:30, 12 November 2010
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
The Stormrider GES-6 Paveway is a standard-issue anti-subsystem missile. With a range of almost 4 kilometers, it can be fired safely outside of the reach enemy point-defense fire. Manufacture of Paveway missiles has increased by 400% since the beginning of the war, as they are the weapons of choice in eliminating the biggest threat GTVA warships possess - beam weapons.
Performance
Statistics
Range | 3750 m | |
Reload time | 1.2 s | |
Velocity | 150 ms-1 | |
Base Damage | 1000 | |
Armor Damage | 0.01x | 10 |
Shield Damage | 0.0x | 0 |
Subsystem Damage | 2.0x | 2000 |
Shockwave Radius | 30 / 60 m | |
Type: | Aspect Seeking | |
View Cone: | N/A | |
Minimum Lock Time: | 3.8 | |
Turn Rate (360 degrees): | 3.5 s |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
While the Archer is really more useful for destroying beam cannons, this weapon is absolutely essential in certain missions (most notably Pawns on a Board of Bone) where you have to destroy subsystems. The only thing that is needed to use this is maneuver yourself to get a clear shot at your target subsystem and fire off one or two of these.