Difference between revisions of "TerPulse"
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*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]] | *Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]] | ||
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]] | *Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]] | ||
+ | *Weapon fires into a firing cone instead of direct firing line thus causing light inaccuracy. [[Weapons.tbl#.24FOF:|(FOF)]] | ||
===Veteran Comments=== | ===Veteran Comments=== |
Revision as of 09:30, 21 December 2010
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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The Morgan Technologies Type 1 Hellstar Pulse Cannon, also known as the TerPulse, is a warship pulse cannon used by the GTVA in the FreeSpace 2 mod Blue Planet. The Hellstar is the successor to the venerable Houndtooth Terran Turret and the result of an investment by Morgan Technologies into Sahr Corporation's weapons research. The Hellstar improves greatly upon the Houndtooth with its effective range of 2.4 kilometres, vastly increased projectile speed and refire rate, as well as moderately high shield and hull damage values. It is used in the GTVA as a tertiary weapon on warships developed after the Second Shivan Incursion.
Contents
Description
Blue Planet Tech Room Description
Using funding from the Threat Exigency Initiative, Morgan Technologies invested heavily into Sahr Corporation research on concatenated magnetic bottles. Ten years after Capella, this investment produced the pulse cannon, a radical improvement over older weapons like the Houndtooth. With vastly enhanced range and velocity, the Hellstar Pulse Cannon fires heavy plasma pulses out to 2.4 kilometers, giving modern warships - including the Raynor-class destroyer - a third heavy weapons system to compliment beam weapons and torpedoes. Potent against both shields and hull, the Type 1 Hellstar can smash fighters in a few hits and deal serious damage to warship targets. Sahr Corporation scientists are still attempting to lock down the magnetic bubble to improve the weapon's accuracy.
Performance
Statistics
Range | 2400 m | |
Rate of Fire | 0.5 shots per second | |
Velocity | 1200 ms-1 | |
Base Damage | 175 | |
Armor Damage | 1.3x | 227.5 |
Shield Damage | 1.0x | 175 |
Subsystem Damage | 0.3x | 52.5 |
Notes
- Weapon cannot be mounted on small ships (Big Ship)
- Weapon projectile generates particles (Particle Spew)
- Weapon fires into a firing cone instead of direct firing line thus causing light inaccuracy. (FOF)
Veteran Comments