Difference between revisions of "FreeSpace 2 Tactical"
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− | [[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred | + | [[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTVA Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]] |
===Basics=== | ===Basics=== | ||
− | Alright pilot, lets get to the basics of space combat in | + | Alright pilot, lets get to the basics of space combat in FreeSpace 2. In the deep cold of space, nobody can hear you scream, so don't get yourself killed, that's the first rule in any handbook. |
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. | If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. | ||
Line 15: | Line 15: | ||
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I've seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range. | Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I've seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range. | ||
+ | |||
+ | If you're helping fend off an opposing capital ship, remember to take out its main beams as soon as possible. When stripped of their beam weapons, capital ships lose much of their offensive firepower, and this can give you a critical advantage in battle. Once the main beam weapons are out, target the anti fighter beams, especially if you're defending a small ship like a cruiser. | ||
====Assault Missions==== | ====Assault Missions==== | ||
− | Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you'll be wanting a bomber of some kind (usually | + | Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you'll be wanting a bomber of some kind (usually Sekhmet or Boanerges) and a loadout of Cyclops or Helios. If your mission requires the escort of a bomber wing, then you better have a few Perseus with Harpoons at the ready. |
− | When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. | + | When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Anti fighter beams and Flak cannons are particularly good at eliminating incoming bombs, but even standard plasma turrets can find their marks on occasion. |
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− | ===Preferred | + | ===Preferred GTVA Hardware=== |
Best All Around Fighter: GTF Ulysses | Best All Around Fighter: GTF Ulysses | ||
Second Place: GTF Valkyrie | Second Place: GTF Valkyrie | ||
− | Best Interceptor: | + | Best Interceptor: GTF Perseus |
− | Second Place: | + | Second Place: GVF Horus |
− | Best Heavy Fighter: GTF | + | Best Heavy Fighter: GTF Erinyes |
− | Second Place: | + | Second Place: GVF Tauret |
− | Best Bomber: GTB | + | Best Bomber: GTB Sekhmet |
− | Second Place: GTB | + | Second Place: GTB Artemis |
===Preferred Primary and Secondary Loadouts=== | ===Preferred Primary and Secondary Loadouts=== | ||
− | Best Primary Weapon: | + | Best Primary Weapon: UD-8 Kayser |
− | Best/Most Compatible Primary Weapon: | + | Best/Most Compatible Primary Weapon: Subach HL-7 |
− | Best Secondary Missile: | + | Best Secondary Missile: Harpoon |
− | + | Best Anti-Bomber: Trebuchet | |
− | Best Anti-Bomber: | + | Best Space Bomb: Helios |
− | Best Space Bomb: |
Revision as of 21:42, 12 June 2005
Basics | Mission Types | The HUD | Ships | Weapons
Contents
Basics
Alright pilot, lets get to the basics of space combat in FreeSpace 2. In the deep cold of space, nobody can hear you scream, so don't get yourself killed, that's the first rule in any handbook.
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there.
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.
Mission Types
Guard Missions
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I've seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.
If you're helping fend off an opposing capital ship, remember to take out its main beams as soon as possible. When stripped of their beam weapons, capital ships lose much of their offensive firepower, and this can give you a critical advantage in battle. Once the main beam weapons are out, target the anti fighter beams, especially if you're defending a small ship like a cruiser.
Assault Missions
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you'll be wanting a bomber of some kind (usually Sekhmet or Boanerges) and a loadout of Cyclops or Helios. If your mission requires the escort of a bomber wing, then you better have a few Perseus with Harpoons at the ready.
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Anti fighter beams and Flak cannons are particularly good at eliminating incoming bombs, but even standard plasma turrets can find their marks on occasion.
The HUD (Heads Up Display)
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.
The Main Target Display
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.
Wingman Display
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).
Monitoring Display
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.
Weapons Display
The top of this display shows your primary loadouts (cannons such as the Avenger). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.
Energy Display
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.
Target Ship and Shields Display
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.
Preferred GTVA Hardware
Best All Around Fighter: GTF Ulysses Second Place: GTF Valkyrie
Best Interceptor: GTF Perseus Second Place: GVF Horus
Best Heavy Fighter: GTF Erinyes Second Place: GVF Tauret
Best Bomber: GTB Sekhmet Second Place: GTB Artemis
Preferred Primary and Secondary Loadouts
Best Primary Weapon: UD-8 Kayser Best/Most Compatible Primary Weapon: Subach HL-7
Best Secondary Missile: Harpoon Best Anti-Bomber: Trebuchet Best Space Bomb: Helios