Difference between revisions of "Maul"
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− | It's very similar to the [[GTW Prometheus S|Prometheus S]] it has the same Rate of Fire and the same base DPS. It does have some differences: an unnoticeable increase in armor damage, an even less noticeable cut subsystem damage. More significant changes include a 250 meter reduced range, and 50 m/s faster projectile speed, and most of all an increase in weapon power efficiency. It's significantly faster for taking out fighters than the [[Vulcan]].}} | + | It's very similar to the [[GTW Prometheus S|Prometheus S]] it has the same Rate of Fire and the same base DPS. It does have some differences: an unnoticeable increase in armor damage, an even less noticeable cut to subsystem damage. More significant changes include a 250 meter reduced range, and 50 m/s faster projectile speed, and most of all an increase in weapon power efficiency. It's significantly faster for taking out fighters than the [[Vulcan]].}} |
[[Category:Blue Planet weapons]] | [[Category:Blue Planet weapons]] |
Revision as of 02:30, 8 February 2011
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
SCWS-2 Maul. A Shekar-Johnson Weapons product, second component of the Vulcan/Maul suite. The Maul is a heavy plasma weapon with a low cyclic rate of fire and good performance against both armor and shields. Lacks the advanced fire control system used on the Prometheus and Rapier weapon systems, but compensates with higher base damage than even the Prometheus due to excellent excitation and packaging systems. Considerable utility against bombers and targets that demand snap deflection shots for effective engagement. Demand for the Maul has increased as the war has proceeded, due to a spreading perception that the Vulcan is not performing to standards outside of the bomb intercept role.
Performance
Statistics
Range | 1250 m | |
Rate of Fire | 2.86 shots per second | |
Velocity | 800 ms-1 | |
Base Damage | 30 | |
Armor Damage | 1.0x | 30 |
Shield Damage | 1.0x | 30 |
Subsystem Damage | 0.3x | 10 |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
This is the weapon to use at the beginning of War in Heaven. It doesn't fire as fast as the Vulcan, but does a lot more damage, and if you can line up your shots, will kill things much faster. Good as an all-round weapon.